Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Buffs artillery shell exports from vulcanus and adds an expensive navuis recipe
Mods introducing new content into the game.
Adds an early game ammunition for playing non-peaceful game with pynadon
Small changes concerning balance, gameplay, or graphics.
Expands upon nuclear materials and their applications, to make this neglected part of the game more involved and rewarding.
Mods introducing new content into the game.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
This mod adds the Doc's Delorean and if my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious fire The Delorean has a equipment grid with optional size, HP is optional as well as the fire duration Pressing CTRL + SHIFT + F will toggle the Delorean's fire.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two humvee's one with machine gun turret the other has a rocket launcher and a machine gun, it's an upgraded variant and requires the previous one to craft. 2.0 K2 Coming soon!, IR3 is no more!
Mods introducing new content into the game.
New Updated Graphics (Better lighting especially on the tracks) An old rusty tank that fires atomic shells, The SA-T1 Atomic Tank is a powerful but dangerous vehicle that can cause massive damage. Use it with caution! The T1-Atom comes with a flamethrower and machine gun along side a twin chamber cannon that accepts the standard shells along with the new T1-Atom Shell.
Mods introducing new content into the game.
All New Graphics!! A Mammoth Mk3 from Tiberian Wars!, my new rendition of one its just like the t1 atom functionally but with two rocket launchers no flamer or machine gun, This tech can be unlocked after the Atom Bomb and base Tank are researched. James Fire and randomflyingtaco creators of Factorio and Conquer have explicit permission to use and modify the Mammoth-MK3 for use with Factorio and Conquer
Mods introducing new content into the game.
Adds 3 tiers of walls/gates, each progressively getting more health regen as you research the next tiers
Mods introducing new content into the game.
Changes the atom bomb damage and range through two configuration options. Be careful with the range modifier.
Small changes concerning balance, gameplay, or graphics.
Adds a collection of incendiary ammunition for your weapons! Let's go! Fire!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. NEW supports Kux-Radars NEW +3 technologies: Area Fire and Ion Cannon Mk2
Mods introducing new content into the game.
Adds a toggle for radar coverage overlays on the map view, showing active and survey ranges.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables wall placement while maintaining compatibility with other mods. Walls are prevented from being placed through placement rules and automatic removal. Crafting and deconstruction of walls is still allowed.
Small changes concerning balance, gameplay, or graphics.
Spawns random loot chests at biter bases with varying item qualities. Item quality increases as you explore and biters evolve. Respawn time frame is configurable in mod options.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod enables science packs to drop from enemy units and structures upon death, based on configurable probabilities. It supports all science packs from the base game and the Space Age expansion. Drops are tailored to each planet, allowing for thematic progression across Nauvis, Vulcanus, Fulgora, Aquilo, and Gleba. Features: - Science packs drop from biters, spawners, and turrets. - Drop rates configurable via mod settings. - Each planet has its own unique science packs and optional...
Mods introducing new content into the game.