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This mod contains and integrates HD textures for the military entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the logistics entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the Vulcanus enemies of the Space Age DLC. Demolisher's HD textures are not included, as they do not add any significant visual improvement.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the Gleba enemies of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the decoratives of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
This mod contains and integrates HD textures for basic entities (e.g. scrap and plants) of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the base game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 6 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
Inserters will be able to interact with cargo bays on platforms and planets.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the elevated rails from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Configurable wire reach and supply distance for electric poles and substations.
Small changes concerning balance, gameplay, or graphics.
- Adds new ore: Feldspar - Feldspar can be pulverised to produce alumina (and silica with BZsilicon) - Alumina is used to make aluminium plates and alloy - Recipe updates to include aluminium
Mods introducing new content into the game.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working.
Mods introducing new content into the game.
Adds Duranium to the game, an alloy made from various ores including uranium and boron. Duranium is added to several recipes including yellow science.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the terrain of the base game.
Small changes concerning balance, gameplay, or graphics.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the railway entities of the base game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the production entities of the base game.
Small changes concerning balance, gameplay, or graphics.