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Sets all armor grid equipment to 1x1 grid size. Provides a small grid for light armor and heavy armor for quick start functionality. Also provides a basic set of equipment to start with and modifies some items to be more powerful. Spage age items still WIP so progression may not line up with currently modded items.
Mods introducing new content into the game.
Boosts most weapons and turrets to 50 range and improves the damage for turrets and ammo.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Grenade launcher with various ammunition types and available as hand weapon, turret, spidertron, tank and armor equipment. Some of all ammunition: Frag, Armor-piercing, Cluster, Acidic, Plasma, Thermobaric, Incendiary, High-Explosive, Plutonium etc.
Mods introducing new content into the game.
Gives the player 10 construction robots and a modular armor with a portable solar panel, a battery, and a personal roboport at game start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Original (Multi_Circuit_Repeater Version 1.0.17 by mally.hubz) modified by Dierk Schneider (Taschentischer) for fast fix. fixed Error with Placing new Receiver after factorio update, up to version 2.0.43. You need to place your Circuit Wires manually until a better version is out
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A collection of (opinionated) tweaks to mods that let them work better together
Small changes concerning balance, gameplay, or graphics.
Freely copy-paste settings between different entity types. Including from an assembling machine to a constant combinator and from a constant combinator to an inserter. On some entities it can be pasted again to switch the signal used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing a train requests it to be filled with fuel. Trains that request fuel will wait to automatically move until the requests are filled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to use space trains from the SE Space Trains mod in Space
Small changes concerning balance, gameplay, or graphics.
This mod alerts you when biters are grouping, attacking, or expanding, as well as when spawners start consuming pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod attempts to document some of the actual refination process behind items being fabricated.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Small changes concerning balance, gameplay, or graphics.
Adds a virtual signal for each core fragment present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dropped cargo picked up by personal roboports no longer ends up in the player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.