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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds versions of the defender capsules for firearm magazines and uranium rounds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Engineer has emissions standards to follow, and will do so to the letter of the law, and not one step further. Reduces the effectiveness of various air purifying/filtering machines. This mod does nothing on its own.
Small changes concerning balance, gameplay, or graphics.
Allows Stargate mod back into the game in Space Exploration earlier than SE intended, but as soon as originally planned.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
KFactorCon is a package of console commands (written in Kotlin) for quick modification of any mods for the Factorio game. With the power of this tool, you can adjust recipes from any mods, namely the time of crafting a recipe, the number of ingredients and the amount of result.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a Tool Assisted speedrun, made with the help of Factorio TAS Generator and created by Theis
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Duplicates entities and their recipes. Intended to be used with property/recipe randomization mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of https://mods.factorio.com/mod/grenade-yeet. Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance. Fork - supports poison, slowdown and some drones capsules, fixed issues with logic and power.
Mods introducing new content into the game.
Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.
Large total conversion mods.