Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Hide recipe and technology cliff explosives. Does not affect already created items.
Small changes concerning balance, gameplay, or graphics.
When a platform (suddenly) dies the surface doesn't delete itself so you can see what went wrong and/or grab a blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot and later fixes of wretlaw120
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod changes the base game entities graphics to an ASCII style!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Sets all armor grid equipment to 1x1 grid size. Provides a small grid for light armor and heavy armor for quick start functionality. Also provides a basic set of equipment to start with and modifies some items to be more powerful. Spage age items still WIP so progression may not line up with currently modded items.
Mods introducing new content into the game.
Boosts most weapons and turrets to 50 range and improves the damage for turrets and ammo.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Grenade launcher with various ammunition types and available as hand weapon, turret, spidertron, tank and armor equipment. Some of all ammunition: Frag, Armor-piercing, Cluster, Acidic, Plasma, Thermobaric, Incendiary, High-Explosive, Plutonium etc.
Mods introducing new content into the game.
Gives the player 10 construction robots and a modular armor with a portable solar panel, a battery, and a personal roboport at game start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Original (Multi_Circuit_Repeater Version 1.0.17 by mally.hubz) modified by Dierk Schneider (Taschentischer) for fast fix. fixed Error with Placing new Receiver after factorio update, up to version 2.0.43. You need to place your Circuit Wires manually until a better version is out
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A collection of (opinionated) tweaks to mods that let them work better together
Small changes concerning balance, gameplay, or graphics.
Freely copy-paste settings between different entity types. Including from an assembling machine to a constant combinator and from a constant combinator to an inserter. On some entities it can be pasted again to switch the signal used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.