Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Add 5 tiers of transformators for better control over the electric supply network. The transfer power for each tier is 1MW, 10MW, 100MW, 1GW, 10GW with efficiency of ~98%
Mods introducing new content into the game.
OreDestroyBombs is a factorio mod. With this mod you can simply blow away resource nodes that bother you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A few functions about map chart tags. Includes alignment to chunks, auto-append position or chunk coordinates to tag text. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows chunk and tile grids around the player. Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments. (Locale: English, Deutsch, 正體中文)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cheap and slow belt + inserter, without technology, for complex game settings where you can't have those before a while. Not upgrdable on purpose, for maximum compatibility.
Mods introducing new content into the game.
BetterTemporaryTrainStops is a factorio mod. The aim of this mod is a) to change the waiting conditions of temporary stops in trains and b) to provide you with the function of ordering your personal train to the nearest platform. The mod is also focused on being multiplayer friendly.
Mods introducing new content into the game.
Adds a dog to Factorio. Currently he runs around, barks, attacks enemies, and has a small inventory. Planning to make him do basic construction / resupply tasks. The goal is to make him speed up the early game and ease early game annoyances. Also planning to make him upgradable by giving him his own power vest, so he can be helpful in the later game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
TURD bonus for research dont work on science pack recipes that are not from Py Alien life mod due to a bug in the order these recipes category is registered. This mod fixes it.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
My own changes and features, may change at any given time. All info will be in the changelog
Mods introducing new content into the game.
Huge modpack, semi-vanilla, some parts of bob's mods + more enemies and weapons, smog, optimization, cosmetic mods, new features, new challenges (Currently, requires some manual tweaks. Difficulty: "losing is fun")
Collections of mods with tweaks to make them work together.