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Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!
Mods introducing new content into the game.
Adds two new tiers of solar panels and accumulators. High Res graphics + upgrade planner compatible.
Mods introducing new content into the game.
A mod to make rail look good on concrete ATTENTION: Deprecation warning. Please consider to change to Naked Rails ( https://mods.factorio.com/mod/naked-rails_se ) if you want to keep the rails. By using the Nakedify Shortcut tool you can quickly convert the Concreted rails to Naked Rails which look good on all floor tiles.
Mods introducing new content into the game.
A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
SPACE AGE Continuation: https://mods.factorio.com/mod/Yi_Tech_Tree_ExtraVanilla Reduce information overload of using Yuoki's Mod's by unlocking the Yuoki Industries and Engines Addon (Optional) through a tech tree.
Large total conversion mods.
This mod allows trains with low fuel to automatically enter the fuel stop to replenish fuel.
Mods introducing new content into the game.
Restrict amount of trains trying to reach station simultaneously by circuit network. UPDATED: * Added migration to native factorio train limits. tldr: Train stop limit.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.
Adds an upgraded storage tank with 100k capacity and more pipe connections.
Mods introducing new content into the game.
Another version of the nixie tubes, less features, less UPS drops.
Mods introducing new content into the game.
Dig a hole to get some landfill, resulting in a hole of water. Then you can replace the land somewhere else...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Adds Portable Engine armor equipment that burns fuels to produce power.
Mods introducing new content into the game.
Adds incendiary rounds and shotgun shells, napalm grenades (Molotovs) and mines (fire traps), incendiary effects to existing explosive rockets and tank shells
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.