Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This is just a vitamin supplement... (Added keystroke, toggle game.speed to 1 and 256, no GUI.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio mod to automatically insert fuel and/or ammunition into entities when you place them. Forked to fix error logs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod makes it when crafting 5 of a recipe it queues each recipe one at a time (including prerequisite) instead of crafting it all at once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more configuration options to modules, and allows you to change how many tiers of each module there are
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Modpack dedicated to vanilla gameplay with quality-of-life improvements.
Collections of mods with tweaks to make them work together.
Trains create a glowing trans-colored trail wherever they go Very trans
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mods adds a graphical user interface for the forces system that's only accessabile through Lua.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠ½ΠΎΠ³ΠΈΡ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° Π ΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΠΈΡΠΈΡΠ΅ Π½Π°ΠΌ ΠΎ ΠΌΠΎΠ΄Π°Ρ ΠΊΠΎΡΠΎΡΡΠ΅ Ρ ΠΎΡΠΈΡΠ΅ Π²ΠΈΠ΄Π΅ΡΡ Π½Π° Π ΡΡΡΠΊΠΎΠΌ. Π‘ΠΎΠΎΠ±ΡΠΈΡΡ ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ΅ Π² ΠΌΠΎΠ΄Π΅ V1 - ΡΠ°Π·Π΄Π΅Π» [Discussion] Π‘ΠΎΠΎΠ±ΡΠΈΡΡ ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ΅ Π² ΠΌΠΎΠ΄Π΅ V2 - Discord Chennel: Russian translations
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete and landfill within their reach.
Small changes concerning balance, gameplay, or graphics.