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Hazard lights, reimagined using entity based technology. Based on Hazard lights by SpaceCat-Chan.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places. Compatible with RSO, Krastorio 2, Space Exploration and other mods. A standalone piece of BZ Mods. With graphics by snouz.
Mods introducing new content into the game.
Adds an Electric Boiler for on-demand steam. Designed for simplicity and compatibility.
Mods introducing new content into the game.
Collect bioslush from dead natives, turn it into biomass and grow friendly nests for your base.
Mods introducing new content into the game.
The goal of this mod is to depend on every other mod in the mod portal, so you can install every mod with one click. Currently does not work, I will bump the major version number when it works.
Collections of mods with tweaks to make them work together.
A Mod to work with Twitch-Channel-Points. Needs additional software.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics.
Mods introducing new content into the game.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds the PBY5 Catalina, a very famous aircraft to Factorio. This particular version has been made to more closely match the style of the game. Capable of landing on water (thanks to a fast update by haih_ys) 4/13/2026 Looking for assistance in updating to 2.0, if interested please leave a comment in the discussions! 6/12/23 *Its completely feature functional now, just dont land on the land or youl be beached! 6/11/23 *new graphics! 6/9/23 *release
Mods introducing new content into the game.
Have fun in a game where you don't have to worry about energy. The electric energy interface is available free from the start. You will find a new tab in your character's crafting menu on the far right where you will be able to find the new building that comes with this mod.
Mods introducing new content into the game.
You must be within 15 distance? pfff what primitive technology, just beam me up instead.
Small changes concerning balance, gameplay, or graphics.
New and original music intended to match Factorio's soundtrack. Includes higher quality MP3s.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
This mod allows the player to travel through pipes. Only above-ground pipes connected to one other pipe are valid entry and exit points.
Small changes concerning balance, gameplay, or graphics.
Adjustments to Rampant Arsenal's nuclear tank's fuel
Small changes concerning balance, gameplay, or graphics.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.
Adds switchable safe commands. Available commands: /kit /killme Feel free to suggest other commands. Help with translations: https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.