Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Charcoal Burner


Adds a way to turn your useless excess wood into charcoal

Utilities
2 years ago
0.13 - 1.1
1.93K

Power And Armor


Adds higher tier powerarmor and equipment

Content
2 years ago
0.13 - 1.1
6.77K
Armor

Fire extinguisher


A fire extinguisher

Utilities
2 years ago
0.13 - 1.1
730

Uranium Shotgun Shell

by Rhaane

Go green with shotgun shells fused with U-238.

Content
2 years ago
0.15 - 1.1
1.61K
Combat

Nuclear Fission Armor

by Rhaane

Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!

Content
2 years ago
0.15 - 1.1
2.13K
Armor

Advanced Solar

by Rhaane

Adds two new tiers of solar panels and accumulators. High Res graphics + upgrade planner compatible.

Content
2 years ago
0.15 - 1.1
15.3K
Power

Concreted rails

by steinio

A mod to make rail look good on concrete ATTENTION: Deprecation warning. Please consider to change to Naked Rails ( https://mods.factorio.com/mod/naked-rails_se ) if you want to keep the rails. By using the Nakedify Shortcut tool you can quickly convert the Concreted rails to Naked Rails which look good on all floor tiles.

Content
2 years ago
0.15 - 1.1
1.61K
Trains

TurbinePriority

by Kenira

Change steam turbine priority to primary (to keep steam engines from running)

Content
2 years ago
0.15 - 1.1
1.21K
Power

Coppermine's Bob's module rebalancing


A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.

2 years ago
0.15 - 1.1
637

What is it really used for?


A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.

Utilities
2 years ago
0.15 - 1.1
23.9K

Visual Signals

by zomis

Allows you to keep track of chosen circuit networks on the left hand side in your GUI. Originally a fork of CircuitsUI by Fumelgo.

Utilities
2 years ago
0.15 - 1.1
792

Stone Water Well

by steinio

Fresh water anywhere.

Content
2 years ago
0.14 - 1.1
30.5K
Manufacturing

Speed Control


Adds six buttons to increase or decrease the speed of the game. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus)

Utilities
2 years ago
0.15 - 1.1
13.2K

Yuoki Tech Tree

by Peppe

Reduce information overload of using Yuoki's Mod's by unlocking the Yuoki Industries and Engines Addon (Optional) through a tech tree.

Overhaul
2 years ago
0.14 - 1.1
6.94K

Orphan Finder

by GotLag

Adds a hotkey to highlight unconnected undergound pipes/belts near the player.

Utilities
2 years ago
0.13 - 1.1
11.0K

Fusion Train


Add a train with fusion reactor.

Content
2 years ago
0.15 - 1.1
3.19K
Trains

Automatic Train Fuel Stop


This mod allows trains with low fuel to automatically enter the fuel stop to replenish fuel.

Content
2 years ago
0.15 - 1.1
31.4K
Trains

Yuoki Industries - Railways


decorative railway mod

Content
2 years ago
0.13 - 1.1
12.7K
Trains

Concurrent Train Restriction


Restrict amount of trains trying to reach station simultaneously by circuit network. UPDATED: * Added migration to native factorio train limits. tldr: Train stop limit.

Content
2 years ago
0.15 - 1.1
1.44K
Trains

EvoGUI - Evolution Factor Indicator and more

by Narc

Places some indicators on your UI for various little statistics that are nice to have.

Utilities
2 years ago
0.13 - 1.1
79.7K