Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
You are forced to make an emergency landing in an abandoned star system, but later you learn that it was abandoned due to a failed experiment by the ancient Fulgora race in an attempt to generate colossal amounts of energy directly from the star. (in development)
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize artillery shell stack size, default is now 20.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Really dark and eternal night on Nauvis, not for space age. It is combination of DarkNight and Night challenge, but also with technology reprocessing.
Small changes concerning balance, gameplay, or graphics.
Removes the +300% productivity cap on recipes where the product recycles into itself. In other words, you can't loop recycling to get unlimited resources, but you can still get more than 4:1 for some recipes.
Small changes concerning balance, gameplay, or graphics.
Automatically requeues repeatable technologies when they complete
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow you to view the properties of the surface, without turning to factoriopedia. Maybe useful when other mods change the surface property at run time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
One of my Better-Power-Armors mod: it adds tree new Exoskeletons to the game, with some useful things.
Mods introducing new content into the game.
3 better roboports that allows you to command hordes of robots!
Mods introducing new content into the game.
This is a version of Martincitopants' Space Modpack that includes, a fix to make house waterfilling function again and various extra QOL mods and some other extras. Also, a big thanks to both Slikk and NikoMew for making this pack possible. For further info and some links, check the mod page description. IMPORTANT note: Install INGAME via the mod manager, also to update pack, uninstall main pack mod and reinstall it INGAME.
Collections of mods with tweaks to make them work together.
Indicates the number of items per second a machine consumes and produces
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Splitters have a placement grid of 2. For 'fun' mod that puts splitters on the same placement grid as rails. Say good bye to your balancer blueprints.
Small changes concerning balance, gameplay, or graphics.
Changes the icon for barrel items to more clearly show which fluid is barreled.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.