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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
[This mod replaces the research complete sound with a clicker sound. For the good puppies out there :3]
Small changes concerning balance, gameplay, or graphics.
Makes AAL science packs much easier to craft. Works with AAI. Plans to make it function with other mods in the future (like Dark Science and Science Bottles).
Small changes concerning balance, gameplay, or graphics.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite). This mod is not my creation. The ariginal mod autor is binbinhfr.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the antimatter reactor visually more alive until an official fix is out
Small changes concerning balance, gameplay, or graphics.
Meltdowns, control rods, emergency cooling, breeder reactors, modules, custom guis, etc...
Mods introducing new content into the game.
Increases the capacity of cargo and fluid wagons based on quality tiers.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.
Mods introducing new content into the game.
mythic and divine, optional extra Cargo Bay Hatches, new 2.0.60 features!
Mods introducing new content into the game.
Draws the territory of demolishers on the game surface when ALT mode is enabled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Hides technologies until the prerequisites are researched, for a greater sense of discovery. Best with mods you don't know yet!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.