Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Space Odyssey is a Modpack built around Space exploration 0.6
Collections of mods with tweaks to make them work together.
Based on 'Timed Technology' by Kabaril, but doing exact opposite thing - all tech now only need materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the tech when you play SE(v0.6)+248k(overhaul mode): you need Carbon Fiber Reinforced Plastic to build rocket silo and satellite, and you need to launch rockets first to research the tech to make Carbon Fiber Reinforced Plastic. Fixed by adjusting the prerequisites and required ingredients of the tech, credits to @broffey (Github).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is built on top of Calm your Alerts! https://mods.factorio.com/mod/calm-your-alerts, and adds filtering for entities and priority alerts for other entities. Some portions of the logo are used from https://fonts.google.com/icons and its license can be found here https://www.apache.org/licenses/LICENSE-2.0.html
Small changes concerning balance, gameplay, or graphics.
Set blueprint grid size and offsets by placing the blueprint in the world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.
A mod that changes the solar panel to produce 500MW and accumulator input modified to 300MW with output modified to 500MW.
This mod adds research to increase the player crafting speed 1000%
Mods introducing new content into the game.
Mods introducing new content into the game.
"You very shouldn't play with matches" Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Krastorio 2 & Space Exploration modpack.
Collections of mods with tweaks to make them work together.
Text shaped metal plates for signs and labels. Letters, numbers and symbols. Iron, copper, large and small variants.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.