Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Helper drones that pick up ground items and insert them into the player's inventory.
Mods introducing new content into the game.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Provides ports to transfer items through an auto-routed, underground transportation network. It is especially helpful for modular logistics on large space platforms.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the stack size of Processing unit (blue circuit) to 200 to match other vanilla circuit stacks.
Small changes concerning balance, gameplay, or graphics.
More settings for logistics chests.. Chests allow items to be teleported to target chests using a paired Signal ID (if set). Items are moved almost instantly to distant chests even from other planets. More in the mod description...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enjoy belt stacking from the start of the game! With the red belts research you can stack to 2 items and blue belts research gives you stack till 4.
Small changes concerning balance, gameplay, or graphics.
An inserter with an integrated nuclear power source that can slowly keep swinging forever
Mods introducing new content into the game.
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows roboports to be placed on water, lava, and elevated rail tiles.
Small changes concerning balance, gameplay, or graphics.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds very large pipes with enormous throughput capabilities. Added options to increase viability in 2.0/SA
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to Increase the amount of item stacks. Este mod permite que você Aumente a quantidade de pilha de item (stack)...
Mods introducing new content into the game.
This mod automatically updates constraction with looking throw logistic network, with changes quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.