Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Disables next-upgrade of LTN >= 1.18.4 for space elevators hidden train stops.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Radar with greater range, speed, and power consumption. Balanced for late-game use with greater material and energy cost and requires the rocket control unit technology. Originaly Malcolm Cooks' AdvancedRadar mod ported to 1.1.x by ChurchOrganist and rebalanced for vanilla by Gothox.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalance of the vanilla wagons to encourage long-term loading and unloading.
Small changes concerning balance, gameplay, or graphics.
Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Eases Roboport placement by making ghost Roboport range visible in Alt-Mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set zoom / aspect-ratio settings when possible (player join, screen resolution change / resize, load)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gain currency by doing anything and nothing, spend it on upgrades and items!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When placing any vehicle that requires fuel (like a car, tank or even train), you will automatically enter it and place the best available fuel in your inventory into it. This mod also adds a custom keybind that allows you to leave and mine a vehicle instantly. This mod should work with modded vehicles and fuels.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix iridium and glass pyroflux smelting recipes so that they can be crafted in the absence of K2.
Small changes concerning balance, gameplay, or graphics.
Filter Compatibility Patch for Industrial Revolution 3 and AAI Containers (3x3 and 5x5 Containers are optional).
Small changes concerning balance, gameplay, or graphics.
One-line update of Keray's mod to support 1.1. Removes trees' ability to reduce pollution, making the game difficulty less random and more fun.
Small changes concerning balance, gameplay, or graphics.
Makes night vision eat a lot more power. Good for mods that add long, dark nights as a compromise between default night vision that trivializes them and no night vision at all.
Small changes concerning balance, gameplay, or graphics.