Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

LTN Content Reader

by Optera

Display LTN's Provider and Requester contents for specific Network ID's as combinator output.

Content
1 year, 5 months ago
0.16 - 1.1
43.0K
Circuit network

Scrap Pack


A pack, made by scrap, this mod does nothing by itself.

Mod packs
1 year, 5 months ago
1.1
51

Enchanted Electronics


Adds expanded processes for circuit production, new recipes, and new materials like quartz and tin.

1 year, 5 months ago
1.1
243

Enchanted Industries & Chemicals


Adds new ores such as nickel, aluminum, chromium and shale. Adds new ways to get electricity. Changes oil processing. Requires Enchanted Electronics and Enchanted Nuclear.

1 year, 5 months ago
1.1
195

Auto Enter Car

by dag_

Options to automatically enter car or loco when placed. Option to try to mine it when you exit.

1 year, 5 months ago
1.1
51
Mod packs
1 year, 5 months ago
1.1
44

Enchanted Nuclear


Adds neptunium, plutonium, thorium and radium processing. (Maintained by Scrapper_101)

Content
1 year, 5 months ago
1.1
991
Power

Street Light Pole

by Harox

This mod adds in street light pole to light your factory.

Content
1 year, 5 months ago
1.1
1.23K
Power

Hive_Mind_中文语言包

by plexpt

Hive_Mind_中文语言包

1 year, 5 months ago
1.1
400

Tile Tweaks


AKA gotta go fast. Tweaks tile speed and other settings of all tiles in the game. Who wants to be moving slowly?

1 year, 5 months ago
1.1
32

Kizrak's Robots

by kizrak

Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport

Content
1 year, 5 months ago
0.18 - 1.1
2.38K
Logistic network

Endgame Combat

by Reika

Adds more powerful combat capability to keep up with numerous and/or powerful enemies and huge biter bases.

Content
1 year, 5 months ago
0.15 - 1.1
43.8K
Combat

Fast Furnaces

by Reika

Adds faster electric furnaces and other production machines, and some other production enhancers like better drills, pumps and modules.

Content
1 year, 5 months ago
0.15 - 1.1
5.78K
Manufacturing

Nauvis Day

by Reika

Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.

1 year, 5 months ago
0.15 - 1.1
1.41K

Geothermal

by Reika

Adds magma sources and geothermal generators.

Content
1 year, 5 months ago
0.15 - 1.1
25.6K
Power

Early Extensions

by Reika

Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.

Tweaks
1 year, 5 months ago
0.18 - 1.1
327

Pheromones

by Reika

Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.

Content
1 year, 5 months ago
0.17 - 1.1
1.01K
Combat

Rubber Belts

by Reika

Changes belts to be partly made of rubber instead of entirely iron.

Content
1 year, 5 months ago
0.15 - 1.1
543
Logistics

AutoTrainDepot

by Reika

Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.

Content
1 year, 5 months ago
0.16 - 1.1
1.05K
Logistics

Bioluminescence

by Reika

Adds bioluminescence to the natural world of Nauvis.

Tweaks
1 year, 5 months ago
0.16 - 1.1
6.21K