Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
GDIW creates chiral (reversible) recipes for oil. GDIW_Bergius adds chiral recipes for the Bergius Process mod. Requires Bergius Process and GDIW.
Mods introducing new content into the game.
Mod that adds terraforming equipment - bridge builders, moat diggers and drawbridges
Mods introducing new content into the game.
Increases roboport logistic and construction distance, to better fit into Factorio's chunks.
Mods introducing new content into the game.
Increases power pole supply area and wire distance to better fit into Factorio's 32 tile chunks. Big power poles have their wire distance increased to 32, and substations have their coverage area and wire distance changed to 16.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that modifies resource spawning to strongly encourage outposts connected via trains
Mods introducing new content into the game.
Improves the rocket launcher and its rockets. More range, more damage, faster projectiles, basic rocket is explosive, explosive rocket replaced with cluster rocket.
Mods introducing new content into the game.
Gives new use to alien artifacts as ore enrichment, growth, and dissolvent.
Mods introducing new content into the game.
Decreases storage capacity of many containers and adds some new options.
Mods introducing new content into the game.
Mods introducing new content into the game.
Construction robots will repair cars and tanks from the inside. You need to put both repair tools and construction robots in the trunk.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds higher tier rocket launcher & ammunition for long range destruction.
Mods introducing new content into the game.
Adds alien minigun. It can fire common magazines at an extreme rate of fire.
Mods introducing new content into the game.
Adds plasma defense equipment. It is a lot more effective than the laser defense.
Mods introducing new content into the game.
Adds alien plasma clip that can be used in weapons, turrets, etc.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can no longer craft anything as a player, you are all dependent on assemblers.
Mods introducing new content into the game.