Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Large total conversion mods.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod makes train acceleration more realistic and depend on the amount of Cargo. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes all spawners, and adds alternative recipes to make Pentapod egg and Captive biter spawner.
Small changes concerning balance, gameplay, or graphics.
Reverts science pack icons. Useful when some other mod changes them and you don't want that.
Small changes concerning balance, gameplay, or graphics.
Freeze your goodies to store them fresh. Simply add ice and you're done, no strings attached
Small changes concerning balance, gameplay, or graphics.
This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds special logistic storage chests that automatically set their filter to the first item inserted
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an infinite research that increases productivity for fish breeding.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the jazz SFX for Reproductive Centers with a much quieter SFX from Slaughterhouses (Pyanodon)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A starter kit with a simple modular armor with a simple fission reactor, simple exoskeleton, night vision, roboport and 10 tech construction robots (no energy consumption).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.