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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds tools for updating and placing blueprints. supports GDIW, Fluidpermutations, Advanced Fluid Handling, Flow Control, Fluid Must Flow
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod fixes the illogical vanilla behavior of pollution spreading and dispersing outside the map in ribbon worlds. All your pollution will only spread along the length of your surface.
Small changes concerning balance, gameplay, or graphics.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new ways of fire-fighting but your factory can randomly start burning (original mod OwnlyMe)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds several new tiers of functional satellites and other payloads to expand gameplay into the space age.
Mods introducing new content into the game.
Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the tiny mining drill. It is the standard mining drill but only one tile big.
Mods introducing new content into the game.
Translations for other mods.
Adjusts Vanilla Tank and Flame Tank weapons to be Machine Gun and Tank Cannon / Flame Thrower after AAI Programmable Vehicles modifies the weapons.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes base artillery shells weaker but cheaper and adds a new explosive artillery shell that is more powerful but more expensive.
Small changes concerning balance, gameplay, or graphics.
Rebalance of bob's beacons, so they have bigger radius, more module slots, but lesser combined effect of many beacons on one machine. inspired by mod Beacon Rebalance by wretlaw120
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Paste settings on all entities in a selected area. Only copy-pastes to entities with the exact same name as the source entity. Compatible with mods which change copy paste behavior. See description or in game controls for, well, controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recyclers always output normal-quality items, regardless of the quality of the input items.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.