Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Use your barreled fluids as fuel, then recycle the barrel and do it again!
Mods introducing new content into the game.
Mods introducing new content into the game.
Updated version of Void Works from JDOGG with update from vossi_plays, my modpack was incompatible with original.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mod Mash Splinter for Undergrounds + Subways, Now you can go underground and expand your base in multiple dimensions
Mods introducing new content into the game.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
A UPS grade Universal Machine. Can be used for all recipes. 我身雕刻刀,细微达分毫。 举世竟谁比,鲁班窃皮毛。 若幸逢仙子,亦可试低高! 天地无穷寂,挥手雕众神。 喧呼连日宴,盛况耀乾坤。 忽觉人世假,众像我雕真。 遂与同归去,永世别人尘!
Mods introducing new content into the game.
樱满星辰 东方DLC材质包02 starry sakura touhouDLC graphics package 02
Collections of mods with tweaks to make them work together.
樱满星辰 东方DLC材质包03 starry sakura touhouDLC graphics package 03
樱满星辰 东方DLC材质包01 starry sakura touhouDLC graphics package 01
Collections of mods with tweaks to make them work together.
Factorio Mod that spreads and upgrades brick, concrete, refined concrete, and landfill around roboports. Very UPS light. Based upon various forks of the original "Concreep" mod for Factorio by Mylon, utoxin, and Nick Busey.
Mods introducing new content into the game.
Resizes the roboports to fit exactly one and half chunks, the big power pole to span one chunk, and the substations to cover one quarter of a chunk. Additionally supports some modded roboports, power poles, and substations. Forked from chunk-sized-roboports 3.2.1 by Graveeater.
Mods introducing new content into the game.
Adds crashsite and red dwarf ruins to 'The Ruins Mod', now with new tesla coil graphics. Now works with Hero turrets.
A 1x1 black square entity that has no collision, used to hide things on screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds signals to allow stations to couple/uncouple trains automatically.
Mods introducing new content into the game.
This mod replaces the engineer character with our beloved ogre. Now it supports 2nd tier of armor! Also now with fixes to support minime!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.