Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows players to build swarm-related structures that spawn friendly biter units. These units will assist the player and automatically attack enemy factions.
Mods introducing new content into the game.
God modules. Maximum speed, maximum productivity and minimum pollution (via maximum energy consumption) for your factory. No need to use more than 1 module per building and forget about any beacons!
Small changes concerning balance, gameplay, or graphics.
Adds beacon overloading from the Space Exploration Overhaul. Attempts to keep the beacons vanilla balanced.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds reprocessing of the 'More Asteroids' asteroids.
Small changes concerning balance, gameplay, or graphics.
By default modded assemblers/chests do not accept circuit wires. This mod will add them. Also has an option that allows overwriting explicitly disabled circuit and logistic network connections.
Small changes concerning balance, gameplay, or graphics.
basically puts the entire speed expression into mod settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ver2.1にて核技術サイエンスパックを実装しました! ゲームの基礎バランスをなるべく変えない範囲でいくつかの調整・追加を行い、スムーズかつメガベースの作成を楽しめるようにしました。
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows uranium fuel cells to be burned like regular chemical fuel (e.g. in boilers, furnaces, and vehicles).
Small changes concerning balance, gameplay, or graphics.
Harvest wood on the way of vehicles driving over trees, or stone and coal when driving over rocks. Harvested items will be loaded directly into the trunk of Autodrive-controlled vehicles if the items can be used by the vehicle or equipment in its grid..
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Marks a random entity for deconstruction once an hour (configurable). Can also be triggered with a key press (default: SHIFT+CONTROL+Y).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows any loader to pack items up to 255 pieces (choice in settings) and set filters on each side of the tape. It does not add loaders by itself, but adds functionality to loaders from other mods!!!"
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Whilst flying overides the life support gui with jetpacky fuel statsy stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.