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Adds Smelteries and casting machines, Intended to replace the need for massive furnace Stacks
Mods introducing new content into the game.
Biters have additional behaviors and get continuously stronger, scaling evolution to effectively infinity. How long can you survive?
Mods introducing new content into the game.
This mod reverts IR3's infinite mining productivity research cost to a linear formula. /n Old formula = 2^(L-4) * 2000 New formula = (L-3) * 2000
Mods introducing new content into the game.
This a fork of se-space-trains that has trains that don't weigh the same as 4509 elephants
Mods introducing new content into the game.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors. (Updated to newest Factorio version)
Mods introducing new content into the game.
Add character upgrade point system. Rebalances for stat gains and costs.
Mods introducing new content into the game.
Adds slower accelerating and breaking Trains that in return are able to hit higher top-speeds. This is very useful for trains travelling vast distances.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp panel which can be walked over.
Mods introducing new content into the game.
Adds versions of the defender capsules for firearm magazines and uranium rounds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/grenade-yeet. Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance. Fork - supports poison, slowdown and some drones capsules, fixed issues with logic and power.
Mods introducing new content into the game.
Adds conversions from light oil and petroleum gas to heavier fluids.
Mods introducing new content into the game.
Adds the Air Purifier from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Adds a more balanced counterpart to other, popular waterfill mods. Keeps buildings, spidertrons, cliffs, and other entities safe from being destroyed by waterfill, while still letting you use offshore pumps wherever you like. Highly configurable, and fully compatible with several popular mods including Space Exploration and Cargo Ships. Walkable to prevent you from making impenetrable defenses.
Mods introducing new content into the game.