Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a drug furnace that makes ash and charcoal from raw wood, wood or woodchips.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired. AAI comptible?
Mods introducing new content into the game.
This submod of Yuoki Railways adds a version the tender of the green locomotive that is a locomotive itself. That way, the green locomotive with its tender gets the pathing ability of a twoheaded train.
Mods introducing new content into the game.
Mods introducing new content into the game.
Want to get from one end of your big expansive base to the other? Hate running or driving cars? Then why not take the train. With this mod you get a quick and effective way to use your rail infrastructure for personal transportation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a recipe that can crack Coal into Heavy Oil at a Chemical Plant.
Mods introducing new content into the game.
add (almost) infinite research like planned in 0.15. see friday fact #161. this mod add infinite research for upgrading robots, turrets, weapons and researching speed.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.
Mods introducing new content into the game.
Adds UPS efficient void chests (much like the ones from creative mode but with 1/10th of the ups cost)
Mods introducing new content into the game.