Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Repair Turret

by Klonan

Adds Repair Turrets

Content
7 months ago
0.17 - 1.1
68.8K
Combat Logistic network

Dark Matter Replicators .18+


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
7 months ago
0.18 - 1.1
10.1K
Manufacturing

Deadlock Stacking For Madclown


Add stacked items for Madclown

Content
7 months ago
0.18 - 1.1
463
Logistics

Mini Roboports

by dahhakd

Adds a 1/4 sized roboport with smaller working radius and less charging ports. Useful if you want to limit the coverage to not overlap with another base, or if you want to cover an entire ore patch with logistics and mines.

Content
7 months ago
1.0 - 1.1
2.76K
Logistic network

Transport Drones

by Klonan

Adds transport drones and transport depots

Content
7 months ago
0.18 - 1.1
57.1K
Logistics

Freedom for modules


Allows all modules to be used anywhere. No more "it's not an intermediate product".

Tweaks
7 months ago
0.16 - 1.1
1.23K

Deadlock Stacking For Bobs


Add stacked items for Bob's

7 months ago
0.18 - 1.1
10.1K

Color-Coded Planners


Improves the vanilla selection tool colors to better match their icons and functionality.

Tweaks
7 months ago
0.18 - 1.1
3.37K

Grappling Gun


Fire a grapple, if it finds a suitable location near the target position the player will be pulled to that location. Can be used to jump over buildings and cross water. If used with the Space Exploration, it can be used to pull yourself back to your space station if you fall off.

Content
7 months ago
0.17 - 1.1
212K
Transportation

Dihydrogen Monoxide Bomb (Waterbomb)


Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)

Utilities
7 months ago
0.15 - 1.1
1.09K

Zoom (fixed + re-published abandoned mod)


Just 2 buttons to zoom extra wide or close, further than actual gui limits! And a ALT-Y hotkey to direct zoom out.

Utilities
7 months ago
0.18 - 1.1
1.50K

Spidertron - huge grid (24x22)


The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke (I might consider making its HP *= 10))

7 months ago
1.0 - 1.1
9.89K

Some resource spam


Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...

7 months ago
0.17 - 1.1
165

Someone's nuclear powerplant [WIP]


My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)

Content
7 months ago
0.18 - 1.1
357
Power

Advanced infinity chest


Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.

7 months ago
0.16 - 1.1
1.54K

Disable enemy generation


Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!

Content
7 months ago
0.17 - 1.1
709
Enemies

Corpse Marker


Whey a player dies a corpse marker notice is added to their force's mini map indicating the place of death. Because who remembers where exactly their dead body lies?

Utilities
7 months ago
0.17 - 1.1
5.36K

Someone's production benchmark logger


Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.

Utilities
7 months ago
0.17 - 1.1
51

Realistic Decoration Cleanup


Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?

Utilities
7 months ago
0.15 - 1.1
14.9K

Fluid Memory Storage 🚰


An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!

Content
7 months ago
1.0 - 1.1
22.4K
Storage