Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds many updates of various stuff, new turrets, equipment, ammo, thermal power station (energy source), transmitter of wireless electricity and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A more involved Bergius process. Make oil from algae, which in turn is made from water, sulfur and stone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tired of not having room for anything you want in your armor? This 32x32 armor combined with the Lejv Fusion Reactor makes a must have lategame item, at a really high cost.
Mods introducing new content into the game.
Slightly Faster robots, slightly bigger roboport range and cargo size. I only uploaded this "mod" here to make it easier to play with other people. Stolen from JohnRipleys SuperRobots
Inspired by the new concrete tileset shown in FFF #120, this mod adds diagonal edges to concrete.
Small changes concerning balance, gameplay, or graphics.
Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present. Feature complete 'release candidate'.
Mods introducing new content into the game.
This mod adds a new building that cannot hold any logistic robots, but can broadcast the effect of existing roboports to larger areas.
Mods introducing new content into the game.
Mods introducing new content into the game.
Outdated. See [Teleportation](https://mods.factorio.com/mods/Apriori/Teleportation)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds item generator. It's a logistic requester chest which generates requested items.
Mods introducing new content into the game.