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An early-available self propelled artillery. Uses vanilla artillery shell + tank ammunition category and comes with a modified, lighter artillery shell. Configure it via AAI or expect devastating friendly fire
Mods introducing new content into the game.
A light armored combat vehicle armed with two turret mounted machine guns. Produces a high volume of unprecise fire
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.
Automatically layout pumpjack fields. Now works Natural Gas! Now works with Bob's Mods and Krastorio 2!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Instantly pops you into a vehicle when you place it, and picks it up again when you exit.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Early Alpha Mod - Still under Development Currently only Stone Age is available. Epoch Engineers: Factorio of Ages takes you on a journey from the Stone Age to the future, challenging you to evolve your technology and factories through human history. Build, innovate, and strategize as you progress through epochs, unlocking new possibilities and facing unique challenges at each turn. An immersive experience where history meets industrial revolution.
Large total conversion mods.
This adds an early game battery and gives equipment slots to the first two armors. I recommend paring it with any early game equipment mods.
Mods introducing new content into the game.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes patreon messages and mod version watermark from Space Exploration mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds futuristic trains desinged for original game. These trains are faster and have more capacity, but are more expensve to build
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds additional information to newly created blueprints. Most notably a list of all active mods as well as their respective versions and startup settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks Exotic Industries Tanks, and allows them being placed in space.
Mods introducing new content into the game.