Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Teleportation

by Apriori

[OUTDATED] Look for Teleportation_Redux by Silari. Devices for the teleportation. Techs for mid- and late-game. You can teleport either to the special beacons or as far as you see (also usable in zoom-ro-world mapview). You can also use Telelogistics part after both enabling it through the in-game mod settings menu and researching the technology. Just place a Teleprovider, press R on it and select a destination Beacon. Need feedback about telelogistics energy cost.

Content
5 years ago
0.14 - 0.16
75
Transportation

PetrochemPlus

by kinnom

More chemicals to make angel's petrochem even more of a hell.

Content
5 years ago
0.14 - 0.16
11
Fluids

Compressed Capsules


New capsules that create more combat robots.

Content
5 years ago
0.14 - 0.16
5
Combat

Dont Left


Now you can't place belts to the west. Optional can't place north or south directions too. All right!

Content
5 years ago
0.16
3
Transportation

Lime's Compact Power

by zeeLime

Adds compact Mk2/3/4/5 solar panels that are 4/16/64/256 times more powerful than basic ones. Same with accumulators.

Content
5 years ago
0.15 - 0.16
6
Power

Pre-Fusion


Increases Solar Panel Output.

Content
5 years ago
0.13 - 0.16
5
Armor

03 Longer Inserters

by sokerd

3 block inserter

Content
5 years ago
0.16
10
Logistics

Advanced Electric v16


Adds higher tiers of solar panels and accumulators.

Content
5 years ago
0.16
7
Power

Solar Robots


Adds solar panels to robots so they can work longer during the day. Needs new sprites but uses tint to help make them look different.

Content
5 years ago
0.16
4
Logistic network

Pipe Pressure Meter


Read fluid levels in piping using the circuit network instead of using storage tanks. Orogonal Author -theBeave-, Edited & Updated by Furstorm.

Content
5 years ago
0.16
3
Logistics

More Centrifuge Recipes


Adds more recipes for the centrifuge, for example full charge of nuclear fuel that takes 20 uranium ore.

Content
5 years ago
0.15 - 0.16
3
Power

Really Useful Engines 16.x beta

by bibby

Adds friendly locomotives

Content
5 years ago
0.15 - 0.16
5
Trains

Expanded Tools

by ydob0n

Adds higher tier tools.

Content
5 years ago
0.13 - 0.16
7
Mining

Hydraulic Pumpjacks


Adds new pumpjack and deep crude oil, that needs water for high speed oil production

Content
5 years ago
0.15 - 0.16
5
Fluids

Deltic Honk


A blatant hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.

Content
5 years ago
0.14 - 0.15
7
Trains

Advanced Radar for Factorio 0.16


Port to 0.16 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.

Content
5 years ago
0.16
8
Combat

Nuclear Robots

by Malryn

Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix

Content
5 years ago
0.14 - 0.16
15
Logistics

Skandragon's Radio Telemetry


Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.

Content
5 years ago
0.14 - 0.16
8
Logistic network

Railway Painter

by Karakaz

Automatically color stations and trains containing specified keywords

Content
5 years ago
0.15 - 0.16
5
Trains

Mineral Goo


Proof of concept. When the entity is destroyed, a new ore appears.

Content
5 years ago
0.15 - 0.16
6
Mining