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Real life physics Nuclear Artillery Shell 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingredients and ingredient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.
Replaces the vanilla coal liquefaction recipe with a practical alternative: 10 coal and 50 steam produce 100 crude oil. Intended for scenarios where crude oil is limited, but also as an option for players who find the vanilla oil production chain too complex and want to make coal liquefaction a more integral part of their gameplay
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces item and entity names with the ones we actually use when talking about the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can change the skin of the construction/logistic robots to that of a servo-Skull from Warhammer 40K. Also supports Klonans Companion Drones mod!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a Tron Legacy Lightcycle , with laser turret its own fuel and ammo. Welcome to the grid user! Now features light walls aka tron walls!!! Special thanks to Hanodest for most of the coding sorry I massacred it! Thanks also to PennyJim for code revisions, Osmo, asher_sky for ideas and suggestions and TheKingJoe for previous work done, suggestions and ideas!
Mods introducing new content into the game.
Removes PlutoniumEnergy's reactors, and combines some of the techs from it and Realistic Reactors Reborn. Also have new more factorio-like signal icons for Realistic Reactors Reborn. Note: I haven't been able to remove the other two fuel cells from the breeder reactor yet.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
WARNING: putting multiple tanks on the same system can crash the game. This is a very expensive 1x1 fluid storage tank that holds up to 183 billion fluid. It used to be infinite, but this is the game limitation in Factorio 2.0.6. It is necessary to put a pump at the output, otherwise only part of the fluids inside the tank will drain out. The tank costs as much as 100 regular fluid storage tanks (2000 iron plates and 500 steel plates) OR you can make it directly using 100 fluid tanks. Either way
Mods introducing new content into the game.
Mods introducing new content into the game.
Adiciona um Personal Laser Defense Mk2 com 3x dano, 1.5x consumo de energia, 1.5x alcance. Wagno & LUIS DAS ARTIMANHAS
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An expensive small 1x1 chest that can hold a near infinite amount of items (65530 slots=3.3mil iron ores=6.5 mil iron plates=13mil steel plates). Good for being used as a buffer for ores. If you want a big 6x6 version (~1800 slot storage), look up the warehouse mod
Mods introducing new content into the game.
A fork of Frozen Nauvis, removing the need for heat pipes on Nauvis and introducing several small tweaks.
Small changes concerning balance, gameplay, or graphics.
Adds grog2's amazing high-res planets as icons on the surfaces panel and more.
Small changes concerning balance, gameplay, or graphics.
Moves Maraxsis' orbit closer to the sun, so it and Nauvis don't share the same orbit.
Small changes concerning balance, gameplay, or graphics.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Adds conductive floor tiles that transmit power to adjacent tiles (including diagonals) and any structure on top of them, just place a power source or electric pole on top and enjoy the extra space!
Mods introducing new content into the game.