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Mods introducing new content into the game.
Mods introducing new content into the game.
Fish breeding require only agricultural science
Mods introducing new content into the game.
[2.0 Compatible] The most advanced electric train mod out there! This mod adds balanced, UPS friendly and futuristic themed MAGLEV trains. These trains have a increased top speed, acceleration and capacity (mod configurable). There are more researches, items, sounds, recipes and logistical challenges and trade-offs to explore. Enjoy!
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
Better description for Space Exploration data card!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A rebalance for Atan's Nuclear Science mod that adjusts the nuclear science pack recipe, atom forge recipe, and related technology costs.
Mods introducing new content into the game.
Adds mining drain to the MK2 drill from AAI Industry (For Space Exploration)
Small changes concerning balance, gameplay, or graphics.
Original mod by DellAquila, tweaked and updated to 1.1 A Big Lab that processes your science packs much quicker and has more module slots.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Introduce a turret that fires capsules (slowdown, poison, and combat robots) for strategic base defense.
Mods introducing new content into the game.
A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).
Mods introducing new content into the game.
Adds Cubium science recipes to the Atom forge from atan-nuclear-science. Also adds fluid input/output to the Atom forge.
Small changes concerning balance, gameplay, or graphics.
Automagically collects all the loot, on all surfaces. When no lootchest is placed, loot will be stored in a list so that it isn't lost.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.
Shows indicators when fluid connections, inserters, and miners which are connected or obstructed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prevents players from picking up vehicles (cars, tanks, spidertron, locomotives and wagons).
Small changes concerning balance, gameplay, or graphics.
Adds a new biter type that uses acid in melee attacks and splashes acid on death. Forked version of the mod which brings compatibility with Krastorio 2, Schall Endgame Evolution and Milestones
Mods introducing new content into the game.