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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gone are the days of pistols cluttering your inventories or lying forgotten in a box.
Mods introducing new content into the game.
A challenge map to find the silo and launch a rocket. Based on a scenario released for 0.14
Scenarios, maps, and puzzles.
Increases the maximum speed of the locomotive and wagons, but does not make the trains too fast.
Small changes concerning balance, gameplay, or graphics.
This mod adds components for circuits. Makes circuits more complex but they do not need the prevous circuits anymore. Compatible with AAI industry/Space Exploration
Mods introducing new content into the game.
Mods introducing new content into the game.
Place Resources, Clean up mixed ore/fluid patches, Erase & Restore Resources, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki, Omnimatter and Geothermal. Mod restore from SunResource. Thanks for SunNova. Fix Recipe name for zh_CN. 目前修正了K2和SE及大部分模组的资源名称,配方直接显示适配的汉化名称.\n资源生成道具默认为一次性物品.可在设置里面取消 变更为 永久道具,不过你需要想办法去摧毁它(使用完成且觉得不会再需要时).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This simple mod aims to make Kovarex Enrichment Processing (KEP) time to process materials more realistic, based on research from a paper I wrote.
Small changes concerning balance, gameplay, or graphics.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Filter a storage chest with a deconstruction planner to have deconstructed items go there instead of flying across the base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
The Nullius overhaul with an extensive pack of 47 other mods that provide a wide range of options to greatly expand on the baseline Nullius experience. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Superset of the Nullius Momenti Modpack.
Collections of mods with tweaks to make them work together.
Modified version of Endless resources with full yield, just added some other mod compatibility.
Mods introducing new content into the game.
Wildfires, bots crashing and breaking down, oil refineries exploding, and trees on fire. I mentioned the wildfires, right?
Collections of mods with tweaks to make them work together.
Delete chunks which contain no player entities. Added a confirm button. Original mod: https://mods.factorio.com/mod/DeleteEmptyChunks
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
A bunch of changes to bridge the gap between Flow Control for Bob's Logistics and Sea Block.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.