Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Old Logistics Research

by Koding

This mod changes the logistics system research to the old 0.14 research!

Content
5 years ago
0.15 - 0.16.36
5
Logistic network

Mining+

by Xerus

Adds hand drills and two more tiers of mining drills to enhance mid- and lategame mining, plus a repair kit 2.

Content
5 years ago
0.15 - 0.16
4
Mining

Bigger Barrel Stacks

by relinu

Stack sizes for barrels can now be adjusted. Compatible with Bob's and Angle's mods.

Content
5 years ago
0.16
5
Storage

drone_world

by abccom1

add lesser drones and roboports and you can use them very early stage in game

Content
5 years ago
0.16
3
Logistic network

Simple God Module

by Bassad

Adds a new Module, a God Module

Content
5 years ago
0.16
8
Manufacturing

Dirigible


Blimps, airships, aerostats, whatever you wanna call them...

Content
5 years ago
0.16
5
Transportation

MoreBiters


Adds more variety to biters.

Content
5 years ago
0.16
19
Enemies

Coal2Crude


Make crude from coal and water -

Content
5 years ago
0.16.0
3
Fluids

Infinite Research Supply


This mod adds a craftable chest that contains an infinite supply of science packs.

Content
5 years ago
0.16
3
Cheats

Angel's Petrochem NaOH


This mod changes the Saline Water Electrolysis created by Arch666Angel. Now there is one step more to get solid Sodium Hydroxide: Sodium Hydroxide Solution. The ratio is 100 Saline Water to 25 Chloride, 25 Hydrogen and 50 Sodium Hydroxide Solution. The Sodium Hydroxide Solution can be clarified to avoid to store more and more Sodium (Hydroxide).

Content
5 years ago
0.16
12
Fluids

Deadlock's Crating and Stacking for Bio Industries mods

by Relik77

Adds recipes for stacking & crating from Bio Industries Mod

Content
5 years ago
0.16
3
Logistics

Portable RTG


Adds RTG as bridge between solar and fusion for power armor. Requires uranium processing.

Content
5 years ago
0.16
4
Armor

Smart Display (circuit network signal display on map)


A combinator that displays a signal from the circuit network, with formating options.

Content
5 years ago
0.16
5
Circuit network

Simplified Oil

by Zr4g0n

Adds crude -> heavy oil cracking and makes cracking the first oil technology

Content
5 years ago
0.16
3
Fluids

Building Materials (alpha)


Changes buildings to require building materials and components. Encouraging a dedicated base to construct buildings.

Content
5 years ago
0.16
3
Manufacturing

Miner Inserter - An inserter that mines ores


Put the inserter on your ore patch and he can extract the ore. He has a drill inside that extract the ores to surface.

Content
5 years ago
0.16
4
Mining

Flamethrower Turret Alpha


New Flamethrower turret: Needs flamethrower ammo instead of pipe connection

Content
5 years ago
0.16
6
Combat

Assembly Line


Adds inline assemblers to the game. Belts go directly into machines without need of inserters.

Content
5 years ago
0.16
8
Manufacturing

Skip Burner Stage


For those who lack the patience for the burner stage, start with enough material and machines to start a simple factory, from power setup to some automation 'inspired' by TehRoach's Skip first hour, but without the trains and some tweaks I wanted

Content
5 years ago
0.14 - 0.16
9
Cheats

pumped storage plant


Stores electricity via water

Content
5 years ago
0.16
3
Power