Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod changes the logistics system research to the old 0.14 research!
Mods introducing new content into the game.
Mods introducing new content into the game.
Stack sizes for barrels can now be adjusted. Compatible with Bob's and Angle's mods.
Mods introducing new content into the game.
add lesser drones and roboports and you can use them very early stage in game
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs.
Mods introducing new content into the game.
This mod changes the Saline Water Electrolysis created by Arch666Angel. Now there is one step more to get solid Sodium Hydroxide: Sodium Hydroxide Solution. The ratio is 100 Saline Water to 25 Chloride, 25 Hydrogen and 50 Sodium Hydroxide Solution. The Sodium Hydroxide Solution can be clarified to avoid to store more and more Sodium (Hydroxide).
Mods introducing new content into the game.
Adds recipes for stacking & crating from Bio Industries Mod
Mods introducing new content into the game.
Adds RTG as bridge between solar and fusion for power armor. Requires uranium processing.
Mods introducing new content into the game.
A combinator that displays a signal from the circuit network, with formating options.
Mods introducing new content into the game.
Adds crude -> heavy oil cracking and makes cracking the first oil technology
Mods introducing new content into the game.
Changes buildings to require building materials and components. Encouraging a dedicated base to construct buildings.
Mods introducing new content into the game.
Put the inserter on your ore patch and he can extract the ore. He has a drill inside that extract the ores to surface.
Mods introducing new content into the game.
New Flamethrower turret: Needs flamethrower ammo instead of pipe connection
Mods introducing new content into the game.
Adds inline assemblers to the game. Belts go directly into machines without need of inserters.
Mods introducing new content into the game.
For those who lack the patience for the burner stage, start with enough material and machines to start a simple factory, from power setup to some automation 'inspired' by TehRoach's Skip first hour, but without the trains and some tweaks I wanted
Mods introducing new content into the game.
Mods introducing new content into the game.