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Much Bigger MAP! More Space for railways and roads! Updated to the latest version of factorio!
Scenarios, maps, and puzzles.
Add's a lot of different QOL Mods. This mod is only a pack with several mods from other authors. Credits go to every single author to make our game experience better!
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
Enables K2 compatibility for the train/wagon grid.
Small changes concerning balance, gameplay, or graphics.
Easily automate the replacement of large numbers of active locomotives and wagons in your rail system. Useful in combination with mods that add multiple tiers of locomotives or wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Adds electric wagon with roboport and logistic wagon. With ElectricTrain and SpaceExploration support If you have ElectricTrains mod, then you need to put a base station from this mod and just use the wagon If there is no ElectricTrains mod, you need to put any fuel for the train in the wagon For the glory of pollution, of course!
Mods introducing new content into the game.
Turret Wagons and Armored Train (T.W.A.T.) forked so it now works with inserters. Fork of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
This mod adds jet fuel and kerosene to the game, used for boosting the top speed of trains.
Mods introducing new content into the game.
Increases the maximum speed of the locomotive and wagons, but does not make the trains too fast.
Small changes concerning balance, gameplay, or graphics.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
A collection of mods with some slight customization to create a core gameplay around long-distance logistics with a variety of vehicle types on a huge island world.
Collections of mods with tweaks to make them work together.
This a fork of se-space-trains that has trains that don't weigh the same as 4509 elephants
Mods introducing new content into the game.
The pack adds favorite dependencies that basically add convenience to the game. I made it for myself so I wouldn't have to remember the names of my favorite mods ;)
Collections of mods with tweaks to make them work together.
Adds slower accelerating and breaking Trains that in return are able to hit higher top-speeds. This is very useful for trains travelling vast distances.
Mods introducing new content into the game.
Contains suggested add-on mods for playing with Freight Forwarding. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.