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Prevents newly built power poles from having pre-placed wires on them. You have to wire them manually!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Original mod by Yehn, tweaked. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
My first mod that adds a simple source of geothermal power to the game. Superheated steam can be extracted from geothermal vents and used to run steam engines or produce water.
Mods introducing new content into the game.
Actually use spare gigajoules to teleport shipments of items. A large power reserve is recommended to avoid brown/blackouts. Forked from Bulk Teleport by dorfl
Mods introducing new content into the game.
Resizes the roboports to fit exactly one and half chunks, the big power pole to span one chunk, and the substations to cover one quarter of a chunk. Additionally supports some modded roboports, power poles, and substations. Forked from chunk-sized-roboports 3.2.1 by Graveeater.
Mods introducing new content into the game.
SE Qol. Similar to Space Exploration Simplified but more change. Change rocket fuel stack size, space-pipe length, burner-turbine max power output 1GW. Change rocket-fuel-with-ammonia result count. delivery-cannon-capsule just need 0.1 heat-shielding. And !!! Armstrong cyclotron jet turbine generator !!! Scanning is prohibited . robot-attrition can set to 0. allow space build on land. allow skip land tech... 太空探索简化,减少套娃拧麻花,加速通关,主流程影响较小,放心食用。可设置跳过地面阶段,太空建筑地面放! 禁止扫描,因为没任何卵用!
Mods introducing new content into the game.
2 better fusion reactors that allows you to have ultimate power! --Originally created by xPlo, updated to 1.1 compatibility.
Mods introducing new content into the game.
This modpack combines a bunch of standalone mods with the intention to create a full game overhaul comparable to some of the more well-known big mods. New resources, mining and smelting, oil processing, power, science, and more.
Collections of mods with tweaks to make them work together.
UPS friendly nuclear, achieved by converting a set of power plants into a single game entity. Removes all non-scalable calculations encountered by nuclear in a megabase; however, it still requires the ingredients, space, and fuel to use it.
Mods introducing new content into the game.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Belts now need power. All of them. Including all the modded ones. Unmaintained.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)
Mods introducing new content into the game.
Original: Advanced equipment to enable you to focus on engineering during post win gameplay. Provides Power armor MK3, Portable fusion reactor MK2, Energy shield MK3, Personal battery MK3 and Exoskeleton MK2. Custom: Only Portable Fusion Reactor MK2 buffed and renamed to Portable Fusion Reactor MK4
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A single steam turbine that provides the same steam consumption and power production as many vanilla turbines. Intended to improve performance by reducing entity count and fluid calculations.
Mods introducing new content into the game.
Adds a capacitor structure for storing heat, useful for regulating power load of Nuclear Reactors.
Mods introducing new content into the game.