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Radiant Biters for Mineshafts. Uranium-mutated biter variants with poison death clouds and increased health.
Mods introducing new content into the game.
Voltaic Biters for Mineshafts. Copper-charged biter variants with faster attack speed.
Mods introducing new content into the game.
Ember Biters for Mineshafts. Coal-infused biter variants with fire death effects and increased speed.
Mods introducing new content into the game.
Ironhide Biters for Mineshafts. Stone-encrusted biter variants with extreme physical resistance.
Mods introducing new content into the game.
Ferrite Biters for Mineshafts. Iron-laced biter variants with increased damage and physical resistance.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
You can now enter and exit the Space Platform Hub to walk freely in your space platform! Press 'Enter' to enter/exit the hub.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Broodmother — a massive spider boss with 5 ore-infused variants (Ember, Ironhide, Ferrite, Voltaic, Radiant). Each variant has unique stats, resistances, and spiderlings. Works with Mineshafts mod (spawns in boss rooms) or standalone.
Mods introducing new content into the game.
Evolution equals percentage of researched technologies / (total technologies * multiplier). Default value is 80% of researched technologies = 100% evolution. Can be adjusted in-game.
Small changes concerning balance, gameplay, or graphics.
Hit the ground running with a spidertron, robots, and more in your next game! This mod is meant for players who have already beaten the game at least once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Battleship submod that adds the USS Harry S. Truman as a new aircraft carrier variant. Clones the aircraft carrier waterway and independent variants and can use a separate graphics package.
Mods introducing new content into the game.
The crust stores failed gods. Their screams are API calls. Ruins don’t decay here—they debug themselves. Step wrong and reality will rollback your identity to a prior commit. You will feel nostalgia for thoughts you never had. You will recognize architecture you never saw built. You will love your captor. You will call it “progress.” ——————————— ☒ OBSERVATION: YOU ARE REMEMBERING WRONG The labs are not abandoned. They are active. Every floor still screams.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an R-key toggle that swaps supported ships between their independent/manual and Cargo Ships waterway forms.
Mods introducing new content into the game.
Mods introducing new content into the game.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Shore port crane for Cargo Ships. Hover the crane and press R to toggle mode: loading or unloading. Requires straight-waterway directly in front (3x3) and within 2 tiles of shore.
Mods introducing new content into the game.