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Do you hate it that the green science bottles on Gleba spoil? Use this to disable spoilage of Gleba science.
Small changes concerning balance, gameplay, or graphics.
TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.
Small changes concerning balance, gameplay, or graphics.
Expose size and speed settings of big mining drill and electric mining drill as startup options. Allows you to change range and speed of mining drills. Existing drills may need to be marked for deconstruction and immediately unmarked for deconstruction to correctly apply the mining range changes.
Small changes concerning balance, gameplay, or graphics.
Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Small changes concerning balance, gameplay, or graphics.
Reupload of Kingjo's Tweak changing the dependency from the original mod to the current unofficial update as the Original mod has not been updated for 2.0. Thank you TynaTyna for the unofficial update. This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already. - TheKingJo
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in Space Exploration machines! Original (last version) of the mod by decxi.
Small changes concerning balance, gameplay, or graphics.
Lets you choose how much ground aftermath nuclear explosions leave behind. Removes or reduces the ground aftermath left by nuclear explosions (dark nuclear-ground tile, decorative ring, and/or center scorchmark). Settings: A) Vanilla (no changes) B) Remove only the big dark tile C) Keep only the ground zero D) Explosion only – no ground marks Note: This mod only affects nuclear explosions that occur after the mod is installed and the game is loaded.
Small changes concerning balance, gameplay, or graphics.
Almost all recipes in Space Age require an assembling machine. Prepared for Lazy Bastard lovers.
Small changes concerning balance, gameplay, or graphics.
Changes wooden interactions with rubia, to allow wood on the trash-planet
Small changes concerning balance, gameplay, or graphics.
Flexible, safe starmap planets and stars edits with orbit controls, icons, connections and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Tweaks the spawnrates for the late-game biter tiers, resulting in 100% behemoths when evolution reaches 0.95.
Small changes concerning balance, gameplay, or graphics.
Kindly Makes Quality Labs & Quality Plus Play Nicely
Small changes concerning balance, gameplay, or graphics.
Removes every on-belt icon variant of Brain, Guts, Meat, Bones and Animal Eyes that isn't identical to the one used as their icon in the inventory (Pyanodon)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds hotkeys and a GUI to adjust inserter pickup and drop locations.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Destroyer Capsules craftable in Electromagnetic Plants and discovered with Fulgaro technology
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.