Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mix all different modules. Mix 3 into one . Mix 2 into 1. Some of them have productivity module limitation
Mods introducing new content into the game.
Adds both railroad and stationary artillery which can fire atomic artillery shells
Mods introducing new content into the game.
Warp speed walk in your factory. You make jumps forward. You can jump things with it.
Mods introducing new content into the game.
You can make plastic bar in refinery using coal and crude oil in the same quantity.
Mods introducing new content into the game.
Smart Splitter but connectable to circuits :) now with blacklist support all credits goes to ThePear for the creation and to Serialtasted/TwstedTV for the updates
Mods introducing new content into the game.
Mods introducing new content into the game.
Train stops with special names can control trains' schedules as they go by, skipping around their order list.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes cliff explosions use 1 explosive instead of 10, and requires no barrels.
Mods introducing new content into the game.
Mods introducing new content into the game.
With this mod you can enhance your character's mining speed by researching technologies.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can choose what you want to enable from the start. Its a cheat that all belts, all inserters, all poles, all furnaces, all robots, all chest and all assembling machines are released at start with a cheaper price.
Mods introducing new content into the game.
Mods introducing new content into the game.
When you construct new walls you put a explosive device in it. If an enemy destroys a wall, it explodes damaging them. Work with any modded wall too.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.
Mods introducing new content into the game.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite).
Mods introducing new content into the game.
Small substation poles have bigger power distribution underground, allowing to have less power lines in your factory.
Mods introducing new content into the game.