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A fork of notnotmelons Factorissimo 2 focused fixing surface generation for other types of factories.
Mods introducing new content into the game.
Continuation of Space Factorissimo Fork by Yariazen for factorio 1.1. Now Includes working T1/T2/T3 Space and Gravity Buildings
Mods introducing new content into the game.
Allows for insertion of breeder fuel into the breeder reactor of RealisticReactors
Mods introducing new content into the game.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Adds a fourth tier of belts, the green belts (60 items / second). A fork of Disie's mod. Recipes had been changed a bit, fast_upgrade from blue belts etc. has been configured. Working on the implementation of smart belt laying. If SE is installed, the added items are recategorised using SE's item groups.
Mods introducing new content into the game.
Made for my SE playthrough. Adds the superior inserters from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later. All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.
Mods introducing new content into the game.
Made for my SE playthrough. Adds the 4th and 5th tiers of logistics from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later (adjustable underground lenghts and belt speeds, etc.). All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.
Mods introducing new content into the game.
Created for my SE playthrough. Adds the Laser Artillery from Krastorio 2, and makes its properties highly customisable. Recipe is also changed to include some SE materials. All credit goes to K2 authors Krastor and Linver and the current maintainer, Raiguard.
Mods introducing new content into the game.
A fork of ClyppyClipClip's Laser turret 2 mod for my SE playtrough. Adds tier 2 laser turret + research. More granular settings were added - all in all stack size, range, damage modifier and energy consumption are customisable - and the recipe is modified to use some advanced SE materials. SE is added as a dependency.
Mods introducing new content into the game.
Adds long inserter variants of 5dims inserters, using code adapted from More Long Inserters by Kryzeth.
Mods introducing new content into the game.
Menu simulation depicting lots of sushi belts transporting ALL vanilla items
Mods introducing new content into the game.
Adds salt, chlorine and more to the base game. Reworks advanced circuit production. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Selector combinator that can select from the inputs sorted by largest/smallest, count inputs, output a random input, calculate stack sizes, and, if the Janky quality mod is installed, transfer quality between network signals.
Mods introducing new content into the game.
Mods introducing new content into the game.
Obtain materials from biter carcasses to craft valuable items. walking speed up and crafting speed up, etc.
Mods introducing new content into the game.
Ore patches do NOT get bigger and richer when more distant from player spawn position. Mod created for '⭐ Schmitt | Bob Angel All You Need Modpack ⭐'.
Mods introducing new content into the game.
MoarGrid fork that adjusts the grids themselves rather than the armor, with Krastorio2 and Space Exploration support built in.
Mods introducing new content into the game.
Globally distribute train fuels and collect any burnt results.
Mods introducing new content into the game.