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When something dies, its inventory is spilled on the ground around it. This includes the player, vehicles, machines, and anything else with an inventory. This also includes the contents of any equipment grids, and the inventories of any equipment in those grids.
Small changes concerning balance, gameplay, or graphics.
Adds ability to set filter for pumps, works the same as filter for inserters. Can be set from circuit network as well. Adds ability to set filter for fluid wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Show stack size of item. Change stack size of ores and trees ( using `Krastorio 2` mod setting value ).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
√ hand craft one immediately, a lots split to 1:2:4:8:16 has electric pole on map has forest runs around your home has faster robot and faster character × has satellite after a long time has belt immunity has loader no empty barrel no decorative tile faster and strong enemies faster and larger storage inserter auto litter burner fuel auto litter firearm magazine auto rechart radar larger storage steel chest view all technology × has linked belt
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds technologies for improved versions of base game items that use a lot of enriched uranium.
Mods introducing new content into the game.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Minor recipe changes to make my 'stone only' seablock scenario for SE more playable.
Small changes concerning balance, gameplay, or graphics.
This mod is a Test for Changing recipies I guess ? Newlines I love newline Probably breaks with any other mod whatsoever. Not recommender to use with expensive recipes (not that your are going to finish it anyway). Does not work with fluids.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
The B.E.V. is the latest in biter eviction! This new technology enables far more ethical, responsible, and safe* biter eviction than ever before! *Downloading this mod immediately waives all rights to engineer safety in every regard.
Mods introducing new content into the game.
Replaces the nuclear fuel cell recipe ingredient with the Atomic Overhaul version.
Small changes concerning balance, gameplay, or graphics.
Only show alerts for destroyed/damaged buildings that are fully visible on the map. When an outpost's radar loses power, you will stop receiving alerts from the outpost.
Small changes concerning balance, gameplay, or graphics.
Fixes an annoying bug with notnotmelon's fork of Factorissimo 2 not updating the recursion techs after changing the settings.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.