Found 2933 mods

SolarStart

An easier start with Solar Power.
1 year, 3 months ago
0.16 - 0.17
3548

Infinite Inventory Research

by Carb
This mod adds infinite researchs for character logistic slots, character trash slots, toolbelt rows, and backpack slots.
1 year, 3 months ago
0.16 - 0.17
3516

跑或停(BT's Run Or Stop)

by aspd199
跑,补血;停,掉血!Running and Hemostasis or Stop and Blood loss.
1 year, 3 months ago
0.16 - 0.17
610

Blueprint Alignment

Allows enforcing a certain alignment for some blueprints.
1 year, 3 months ago
0.16 - 0.17
758

Cardinal

Cardinal - Vehicle assist tool for convenient and subtle auto-alignment while driving.
1 year, 3 months ago
0.15.0 - 0.17
2733

High Resolution Stuff

High resolution fix for no covered stuff by 0.17 release. Not ideal but better than pixels. Actually beacon and landmine...
1 year, 3 months ago
0.17
534

No Build Errors

by Xalos
Removes construction errors.
1 year, 3 months ago
0.17
147

Early Riser

by Laendra
Some settings to give finer control over your game, including things to make it quicker in the beginning. Updates: Changelog now visible in the Mod window
1 year, 3 months ago
0.16 - 0.17
1502

BotShots

Long distance robotic operations delivered via artillery!
1 year, 3 months ago
0.17
240

Rush Start

Gives a whole bunch of random starter things. Very much a cheat.
1 year, 3 months ago
0.16 - 0.17
2280

Starting Bots

Gives the player a personal roboport, modular armor, and some construction bots at the start of the game.
1 year, 3 months ago
0.15 - 0.17
6905

Skip first hour

I cant be bothered with the hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't effect research, you will still need to do all of that.
1 year, 3 months ago
0.15 - 0.17
23628

Flammable Oils

by Klonan
Pipes and storage tanks and stuff will catch fire and explode
1 year, 3 months ago
0.14 - 0.17
5117