Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Places copies of a blueprint that change when the blueprint is edited.
Mods introducing new content into the game.
Adds two new, faster cars with new controls to offer a viable alternative to PAX trains.
Mods introducing new content into the game.
Speed across land and water in your own personal hovercraft, but watch out for trees! Now with Missiles!
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces configurable speed limit signs for trains. Updated for 0.17 compatibility.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cargo wagons which can directly request items from, and provide items to, the logistic network. Configure items to request and provide at each station for each logistic cargo wagon, allowing flexibility in unloading on curves, changing train length easily without building infrastructure, and further boost unloading speed through robot speed research.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds in a mobile roboport wagon, which is powered by an onboard burner. It can be used to run routine repairs at outposts, to automatically shuttle resources and build structures in remote locations, or perform other such tasks where a normal stationary roboport just won't cut it.
Mods introducing new content into the game.
Biters drop Meat. Meat is fuel. Blood is steam. Bones are bullets.
Mods introducing new content into the game.
Allow assembly machines recipes to be copied to constant combinator settings
Mods introducing new content into the game.
If you make it through the aftermath of your spaceship's catastrophic landing unscathed, salvaging the wreckage for advanced technology will make your survival and eventual escape from this misbegotten place much easier. Eases the early game without unbalancing the mid game.
Mods introducing new content into the game.
Belt speeds are a 2^N progression being 1,2,4,8. Belt costs adjusted.
Mods introducing new content into the game.
Mods introducing new content into the game.