Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
This mod makes train weight depend on cargo, realistically affects acceleration and braking.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reduces the requirements to create a rocket in the rocket silo to Space Age requirements.
Mods introducing new content into the game.
The mod is designed for active warfare in extreme deathworlds with very limited resources. Especially against mods like Rampant. Adds more complex, but resource-efficient alternative vanilla smelting and production recipies
Small changes concerning balance, gameplay, or graphics.
Measure the exact distance between two pixels, both in XY coordinates as well as pixels (based on 32px tiles)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
reduces copper plate and electronic circuit requirement from 20 to 10
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Alt + Middle click on entities to open multiple circuit condition GUIs at the same time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reconnects external wires when placing blueprints made from the cut tool. Integrated into vanilla 2.0!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Makes Beautiful Bridge Railways walkable - mostly. Its a bit scuffed. Only effects newly placed bridges, existing bridges will not be walkable unless mined and replaced. Places shallow water beneath rail bridges, replaces shallow water with deep green water (call it "environmental impact") upon removal of the bridge.
Small changes concerning balance, gameplay, or graphics.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used. Just download this mod, and let it install the other mods it needs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A library, to be a bridge between Icon Badges and mods that have overhaul-specific data. Adds player settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More than 200 flags that work like a lamp - they have a lighted glow when placed.
Mods introducing new content into the game.
Trees have a configurable chance to explode like an atomic bomb when mined.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.