Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Random start buildings [raw edition]


Creates in start zone random entities of your faction.

3 years ago
0.17 - 0.18
9

Random gifts by timer


Gives a random item to online players every N time. Please, use https://mods.factorio.com/mod/zk-lib instead

3 years ago
0.17 - 0.18
7

RPG Items

by OwnlyMe

63 items, 30 effects, lots of fun!

Content
3 years ago
0.17 - 0.18
27
Armor

Train Wagon Scale

by jarpy

Make train wagons small and light, or big and heavy. Default scaling is 0.5, so a 1-8 train will carry as much as a 1-4 train, and go the same speed.

Content
3 years ago
0.18
4
Trains

Map Export


This mod let you export a surface to a file in the folder script-output.

3 years ago
0.18
7

Space Exploration Bobores Core Mining Rebalance


Rebalance the output of bobs ores from Space Exploration Core Mining. Currently removes bob's ores from omni recipe.

Tweaks
3 years ago
0.17 - 0.18
9

Kevlar


Kevlar Mod

Content
3 years ago
0.18
3
Combat

Debug Adapter for Factorio Mods


An implementation of Debug Adapter Protocol for mods. For use with the associated vscode extension. This is a developer tool, not meant for actual gameplay. It is intentionally desync unsafe. Do not use it in multiplayer.

3 years ago
0.17 - 0.18
26

BigFlowOffshorePump

by oiens

pumping speed x10

3 years ago
0.18
5

Pyanodon tweak for Logistic system


Tweaks the Technology Tree to give Player Logistic slots earlier to take account of the increased complexity of Pyanodon's mods.

Tweaks
3 years ago
0.17 - 0.18
10

Charcoal Stuff


Adds in charcoal and a way to get rid of your old wood related stuff

Utilities
3 years ago
0.17 - 0.18
5

Market

by OwnlyMe

Mods like this have been deprecated by rseding.. show your anger here: https://forums.factorio.com/viewtopic.php?f=28&t=85372&p=497019 https://forums.factorio.com/viewtopic.php?f=28&t=84880&p=496029

3 years ago
0.17 - 0.18
17

Advanced Furnaces

by badway

Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3.2. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.

Content
3 years ago
0.16 - 0.18
126
Manufacturing

Logistic Supply Toggle


! As this is now part of the main game, the mod is deprecated as of 17.03.2020 ! Toggle logistic requests to stop bots from being annoying when dumping your inventory to carry stuff.

Utilities
3 years ago
0.16 - 0.18
12

Auto Research (Redistributed)


Automates research. Toggle GUI with Shift+T (customizable). (Temporarily redistributed by Malderan for 0.18 support)

Utilities
3 years ago
0.18
8

Explosives are explosive

by mewmew

Explosives in containers can explode.

Content
3 years ago
0.16 - 0.18
12
Combat

Deep Blue Seen

by steinio

Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.

Content
3 years ago
0.16 - 0.18
8
Blueprints

BetterSmallElectricPole

by oiens

the maximum wire distance for small electric pole is same as for medium electric pole

3 years ago
0.18
5

beacon 100% distribution effectivity

by oiens

100% distribution effectivity, but double energy usage

Tweaks
3 years ago
0.18
5