Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Creates in start zone random entities of your faction.
Gives a random item to online players every N time. Please, use https://mods.factorio.com/mod/zk-lib instead
Mods introducing new content into the game.
Make train wagons small and light, or big and heavy. Default scaling is 0.5, so a 1-8 train will carry as much as a 1-4 train, and go the same speed.
Mods introducing new content into the game.
Rebalance the output of bobs ores from Space Exploration Core Mining. Currently removes bob's ores from omni recipe.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An implementation of Debug Adapter Protocol for mods. For use with the associated vscode extension. This is a developer tool, not meant for actual gameplay. It is intentionally desync unsafe. Do not use it in multiplayer.
Tweaks the Technology Tree to give Player Logistic slots earlier to take account of the increased complexity of Pyanodon's mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3.2. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.
Mods introducing new content into the game.
! As this is now part of the main game, the mod is deprecated as of 17.03.2020 ! Toggle logistic requests to stop bots from being annoying when dumping your inventory to carry stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automates research. Toggle GUI with Shift+T (customizable). (Temporarily redistributed by Malderan for 0.18 support)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
Mods introducing new content into the game.
the maximum wire distance for small electric pole is same as for medium electric pole
100% distribution effectivity, but double energy usage
Small changes concerning balance, gameplay, or graphics.