Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds a Philosophers stone to create and transform resources.
Large total conversion mods.
This mod allows adjustment of: Speed, cargo size, and battery size for bots; Supply and construction area sizes, number and wattage of charging ports, and adjusting buffers and consumption for buildings.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Overhaul mod? More like content addition! Changes every vanilla recipe to back to it's vanilla state. No matter what. Does not effect building changes. This will obviously ruin alot of the mod creators vision, but personal choice is nice.
Small changes concerning balance, gameplay, or graphics.
Several modified aspects. Not perfect balance but a lot of fun. 10x radar Roboport 10x and fast charging. 1000x speed and efficiency module. Logistic chest 10x. Barrel 5k. Accumulator 1TJ. Big Size grid for spider and train.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Flying vecicle like airplane. You need to achieve a certain speed for take off. Credits to original mod author 'maroder' of https://mods.factorio.com/mod/Raven
Mods introducing new content into the game.
Introduces intuitive and efficiently organized crafting menu groups to avoid searching similiar stuff in different menu categories. Mostly relevant for Bob+Angel players.
Small changes concerning balance, gameplay, or graphics.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
This mod makes train weight depend on cargo, realistically affects acceleration and braking.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reduces the requirements to create a rocket in the rocket silo to Space Age requirements.
Mods introducing new content into the game.