Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Jump to a campaign (scenario) level. Admins only. Toggle checkbox in Mod Map settings for GUI. Quick instructions: [1] current campaign [2] current level name [3] enter new level name then click green checkmark to jump, or X to close GUI.
Scenarios, maps, and puzzles.
Modifies late game Space Exploration technologies to require higher tiers of Deep Space Science. Commisioned by Sebbo.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
mineral water, rare materials, imersite, lead, tungsten, graphite, zircon, titanium, matter, alien tech cards
Mods introducing new content into the game.
A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles. Contains several optional tweaks and changes to other mods.
Small changes concerning balance, gameplay, or graphics.
allows user to configure the multiplication factor of the fuel and rocket part stack size, categorised by their default stack size. external mods will be supported.
Small changes concerning balance, gameplay, or graphics.
A collection of artillery mods mostly balanced for vanilla (minus the nuclear and fusion weapons of course).
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Continuation of Space Factorissimo by Shadox for factorio 1.1. Important! Do not update to >1.0.0 verstions for old saves. notnotmelon's fork is not compatible with MagmaMcFry's Factorissimo2 mod. This is safe for new saves.