Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
A more streamlined, Lite version of Enable All Planet Mods, removing several planet mods which either warped the early game too much, or simply did not add enough unique content for the mid to late game. A more playability-focused planet pack. 🌐
Collections of mods with tweaks to make them work together.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Adds long inserter variants of nearly all detected inserters. Optionally also adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Logistics, Artisanal Reskins, Krastorio 2, and many more! Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐
Collections of mods with tweaks to make them work together.
A mod that, on placement, simply forces vanilla lamps to be always on and the color of your choosing (default white).
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies the concrete recipe and optionally the recycling recipe, replacing iron ore with an iron stick.
Small changes concerning balance, gameplay, or graphics.
Since Space Exploration on 2.X tries to be as much compatible with Space Exploration on 1.1.110, this mod tries to fix all SE+K2 1.1.110 vs 2.X regressions and/or bugs and make it as close to 1.1.110 as possible. Support for SE Official Modpack. Check mod starup options for tweaking
Small changes concerning balance, gameplay, or graphics.
Reads ALL blueprints from chest and outputs item signals with quality. Updates on combinator enable/disable. Zero UPS cost when idle!
Mods introducing new content into the game.
Replaces the vanilla offshore pump with a burner version and adds an electric upgrade.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pack large quantities of goods into single-use crates for easier bulk logistics.
Mods introducing new content into the game.
Changes Radar from Bob's Enemies only nearby! Меняет Радар из Боба в только Обзор!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.