Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Heavy Inventory


Walking speed depends on inventory fullness

Content
3 years ago
0.14 - 0.18
9
Transportation

Air Filtering Advanced


Add machines that use craftable and refurbishable filters (and electricity) to clear pollution

3 years ago
0.14 - 0.18
59

Snis Standard Mod

by DjSni

Adds several mods to Factorio. (Like more Toolbelts, larger Inventory, Loader, amm)

3 years ago
0.14 - 0.18
10

More logistics slots


Adds more character logistics slots (Max. 4 rows - 24 slots). Reworked since 0.15, since the change to the science packs

Utilities
3 years ago
0.13 - 0.18
15

TrainsCaller

by Hermios

Allows trainstations to call trains when conditions are fulfilled

Content
3 years ago
0.14 - 0.18
13
Trains

Screenshot camera

by aaargha

Adds a camera to easily take high quality screenshots.

Utilities
3 years ago
0.14 - 0.18
14

Simple Endless Resources

by thuejk

Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.

3 years ago
0.14 - 0.18
12

Burnys Train Station Blueprint Creator

by Burny

A helper mod to quickly create train station blueprints for different train lengths and individual needs.

Content
3 years ago
0.14 - 0.18
36
Blueprints

Smaller Beacons


Basic Beacons become 2x2 instead of 3x3, per request of Arumba

Utilities
3 years ago
0.13 - 0.18
14

More Circuit Signals

by Lockyy

Adds more circuit symbols that allow you to better label your inputs and outputs

Utilities
3 years ago
0.14 - 0.17
10

Cursed Prestige System

by L0771

Addon for NewGame+, can choose bonus for the amount of rockets sended. Commands: - cps-gui : Force open GUI. - cps-leader : add or remove leaders, to spend points on every force.

3 years ago
0.14 - 0.17
7

hyperkiller addons


Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.

Content
3 years ago
0.14 - 0.17
15
Manufacturing

Modular Armor


Alters Modular Armor and adds new Modules

Content
4 years ago
0.13 - 0.17
19
Armor

Dark Matter Replicators


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
4 years ago
0.13 - 0.17
85
Manufacturing

Compressed Materials


Using this mod you can hold massive amounts of items by compressing them!

Content
4 years ago
0.14 - 0.17
12
Storage

OverMods


This mod is a catch all to add a variety of useful things to Factorio. Currently including properly made QoL researches that are entirely configurable (or disableable) as well as a Burner Assembler (also disableable).

4 years ago
0.13 - 0.17
10

New science for 0.14


0.16 like science and stuff

4 years ago
0.14
8

Easy Refineries


Process Crude oil into specific byproducts.

4 years ago
0.13 - 0.17
9

Flare


Adds a light generating capsule for nighttime use.

Utilities
4 years ago
0.13 - 0.17
14

Jonnys Debug

by 1Jonny

"ErrorReport Log Gui" for Modder Factorio Start = Printet all Tables and Variables in the JoErrRep Funktion into a Gui Overlay and Stop Factorio

4 years ago
0.13 - 0.17
14