Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A mod that turns science into a liquid that you have to fill science packs with bottlers
Small changes concerning balance, gameplay, or graphics.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A helper mod to quickly create train station blueprints for different train lengths and individual needs.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more circuit symbols that allow you to better label your inputs and outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Addon for NewGame+, can choose bonus for the amount of rockets sended. Commands: - cps-gui : Force open GUI. - cps-leader : add or remove leaders, to spend points on every force.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.
This mod is a catch all to add a variety of useful things to Factorio. Currently including properly made QoL researches that are entirely configurable (or disableable) as well as a Burner Assembler (also disableable).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
"ErrorReport Log Gui" for Modder Factorio Start = Printet all Tables and Variables in the JoErrRep Funktion into a Gui Overlay and Stop Factorio
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds many advanced versions of machines such as the Electric Furnace, Crafting Machine, Processing Plant, Oil Refinery, Beacon, And also MK4 and MK5 Modules including a God Module The God Module has the perks of all Modules and it can be MK1-5.
Mods introducing new content into the game.