Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
Adds several mods to Factorio. (Like more Toolbelts, larger Inventory, Loader, amm)
Adds more character logistics slots (Max. 4 rows - 24 slots). Reworked since 0.15, since the change to the science packs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.
A helper mod to quickly create train station blueprints for different train lengths and individual needs.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more circuit symbols that allow you to better label your inputs and outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Addon for NewGame+, can choose bonus for the amount of rockets sended. Commands: - cps-gui : Force open GUI. - cps-leader : add or remove leaders, to spend points on every force.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.
This mod is a catch all to add a variety of useful things to Factorio. Currently including properly made QoL researches that are entirely configurable (or disableable) as well as a Burner Assembler (also disableable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
"ErrorReport Log Gui" for Modder Factorio Start = Printet all Tables and Variables in the JoErrRep Funktion into a Gui Overlay and Stop Factorio