Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Synthetic_Oil


Adds synthetic oil to the game. Bio fuel (petrol gas) from wood and heavy oil from coal.

Content
6 years ago
0.13 - 0.14
11
Fluids

Candied Alien Artifacts


Adds the ability to make alien artifacts into candy

6 years ago
0.13 - 0.14
4

Starfoth Medkit Mod


Adds Medical Equipment and Medicine to Factorio

Utilities
6 years ago
0.13 - 0.14
6

Train Outpost nil error fix

by Taehl

Upon migrating, reinitialization is called to fix on_chunk_generated error.

Content
6 years ago
0.13 - 0.14
4
Trains

MudRaker's Terraforming


Mod that adds terraforming equipment - bridge builders, moat diggers and drawbridges

Content
6 years ago
0.13 - 0.14
12
Combat

Better Science

by Taehl

For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.

Tweaks
6 years ago
0.13 - 0.14
8

Train Outpost


Mod that modifies resource spawning to strongly encourage outposts connected via trains

Content
6 years ago
0.13 - 0.14
5
Trains

Ore Enrichment


Gives new use to alien artifacts as ore enrichment, growth, and dissolvent.

Content
6 years ago
0.13 - 0.14
6
Mining

Outposts


Adds far-flung outposts to encourage exploration, expansion, and networking on a large scale.

Overhaul
6 years ago
0.13 - 0.14
5

Hard Storage


Decreases storage capacity of many containers and adds some new options.

Content
6 years ago
0.13 - 0.14
5
Storage

Tmod

by Taehl

Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.

Tweaks
6 years ago
0.13 - 0.14
5

Mete's Rocketry Mod


Adds higher tier rocket launcher & ammunition for long range destruction.

Content
6 years ago
0.13 - 0.14
5
Combat

Mete's Minigun Mod


Adds alien minigun. It can fire common magazines at an extreme rate of fire.

Content
6 years ago
0.13 - 0.14
10
Combat

Mete's Plasma Defense Equipment Mod


Adds plasma defense equipment. It is a lot more effective than the laser defense.

Content
6 years ago
0.13 - 0.14
4
Combat

Mete's Plasma Clip Mod


Adds alien plasma clip that can be used in weapons, turrets, etc.

Content
6 years ago
0.13 - 0.14
5
Combat

Mete's Vehicles Mod


Adds 3 new cars. More armor & juice to cross dense forests.

Content
6 years ago
0.13 - 0.14
9
Transportation

MoreConcrete

by JCU

MoreConcrete

Tweaks
6 years ago
0.13
3

No Hand Mining

by Thaui

You can no longer mine as a player, you are all dependent on mining-drill.

Content
6 years ago
0.13 - 0.14
5
Mining

No Hand Crafting

by Thaui

You can no longer craft anything as a player, you are all dependent on assemblers.

Content
6 years ago
0.13 - 0.14
10
Manufacturing

IconFix

by Taehl

Updates the old placeholder icons of some items with accurate, fancy ones - making it easier to find things in your inventory like the electric mining drill.

Tweaks
6 years ago
0.13 - 0.14
8