Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Upon migrating, reinitialization is called to fix on_chunk_generated error.
Mods introducing new content into the game.
Mod that adds terraforming equipment - bridge builders, moat diggers and drawbridges
Mods introducing new content into the game.
For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.
Small changes concerning balance, gameplay, or graphics.
Mod that modifies resource spawning to strongly encourage outposts connected via trains
Mods introducing new content into the game.
Gives new use to alien artifacts as ore enrichment, growth, and dissolvent.
Mods introducing new content into the game.
Adds far-flung outposts to encourage exploration, expansion, and networking on a large scale.
Large total conversion mods.
Decreases storage capacity of many containers and adds some new options.
Mods introducing new content into the game.
Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.
Small changes concerning balance, gameplay, or graphics.
Adds higher tier rocket launcher & ammunition for long range destruction.
Mods introducing new content into the game.
Adds alien minigun. It can fire common magazines at an extreme rate of fire.
Mods introducing new content into the game.
Adds plasma defense equipment. It is a lot more effective than the laser defense.
Mods introducing new content into the game.
Adds alien plasma clip that can be used in weapons, turrets, etc.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Vastly improved biter AI behavior, tweaks biter expansion mechanics. Memento mori.
Mods introducing new content into the game.
Fire bugs delight :) Forrest regrow after being destroyed and allows player to grow trees.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.