Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Increasing the length of belts and pipes depending on the quality level.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the AAI Superior Loader for Krastorio2 also to Krastorio2 Spaced Out (K2SO)
Mods introducing new content into the game.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.
Set of mods I recomend If you like ships, Pelagos and probably asked me for mods to play
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Changes space travel for the better (or worse) Significantly increases the challenge of designing spaceships This mod tests your patience
Small changes concerning balance, gameplay, or graphics.
A companion robot that carries rockets and kamikazes into enemies! Place the robot, load a rocket into its inventory, and watch it hunt down nearby enemies.
Mods introducing new content into the game.
This mod is a respectful fork of "Immersive Locomotives", originally created by Gerkiz. This fork is created and maintained by behroozzx, with the assistance of ChatGPT, to apply limited quality-of-life and presentation improvements while strictly preserving the original gameplay systems, mechanics, and internal logic. All core functionality, including vehicle interiors, surfaces, inventories, and enter/exit behavior, remains identical to the original mod. The scope of this fork is...
Mods introducing new content into the game.
U.S. Military tactical overhaul. Includes Aircraft, Cargo Ships, Bob's Mods, and RPG system.
Collections of mods with tweaks to make them work together.
Precisely select the number of items you're holding - without click spam. Click a stack, then use CTRL+(numbers) to type out desired count. Or use CTRL+scroll wheel for fine adjustment. CTRL+R to recall. Ported to 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorissimo Space Age fork with scalable interiors and improved power layout by Behrooz.
Mods introducing new content into the game.
Compress science packs into heavy barrels (100 packs per barrel). Launch up to 50 barrels per rocket (5,000 science) without using more cargo stacks. Auto-supports modded science packs. Works great with 'Tintable Centrifuges' mod for colored centrifuge effects!
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
A combinator that updates its first logistic section in sync of the platform it is built on, outputing the platform's missing materials for construction.
Mods introducing new content into the game.
The reach of heat pipes is now affected by quality. +1 range per level.
Small changes concerning balance, gameplay, or graphics.
A small mod that forces rocket part fabrication to occur outside the rocket silo to enable easier shipping of processing units, low density structures and rocket fuel.
Small changes concerning balance, gameplay, or graphics.
Khemia is a barren planet, with strange energies pulsing below the sand. Here, you must harness the power of Alchemy: Breaking materials down into magical energy and reconstructing them. Glyphs act as pipes, allowing you to transport energy, but placing them is often more art than science. As your factory grows, connecting glyphs becomes a unique puzzle. Alchemy also unlocks useful new tech, like spoilage-preventing brine tanks, massive cargo cranes, and surface-to-orbit teleportation.
Mods introducing new content into the game.
Large total conversion mods.
Krastorio 2 has fuel powered trains and nuclear powered trains, why no fusion and antimatter powered trains?
Mods introducing new content into the game.
Large total conversion mods.