Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds productivity as an allowed effect for the angels buildings that initially do not allow it
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes item given to players on respawn and adds a stack of wood the initial items.
Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio. Procedurally generates science-pack energy tokens that are added to the ingredients of every recipe that is unlocked by said science pack at the relevant level, so it should be compatible with most other mods.
Large total conversion mods.
This is a library mod which adds script heavy features to the game. Examples include: custom/complex shaped beacons areas, entity research boni, tile boni, human/robot powered assemblers.
Mod (and example application) for the CookingWithBeaconsLib, for a mostly unmodded game. Adds different complex beacons, additional research and human/robot powered entities.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains all the support code that allows for electric vehicles and their recharging. Powers the the Electric Vehicles: Reborn mod. Based on mknejp's Electric Vehicles mod
Electric vehicles running on battery energy. Based on mknejp's Electric Vehicles mod.
Mods introducing new content into the game.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
Extends on Beautiful Bridge Railway to add support for Bobs
Market for multiplayer. All orders is making by trains. Patreon Donations: http://patreon.com/telikey