Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Changes the recipe for landfill to be more expensive. This will make it far more difficult to fill in entire seas or bridge across waterways. (Forked from https://mods.factorio.com/mod/ExpensiveLandfillRecipe)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds an Implant Camera. Craft it, throw it on a player, vehicle, unit or ground to install the camera and watch if from distance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
UberWaffe's tweaks to various nearly vanilla gameplay things. (Personal tweaks mod.)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod adds a walkable but not buildable concrete and refined concrete tile.
Small changes concerning balance, gameplay, or graphics.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch. Simply adds a new chest that also produces space science.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.
Small changes concerning balance, gameplay, or graphics.
A new combinator for math instructions like maximum, minimum, random, median and set theory like intersection and difference.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
logistic requesters for artillery, and delivery shells for resources
Mods introducing new content into the game.
A mod to remove Space Exploration space research requirements from certain things. Intended for Krastorio 2 + SE.
Small changes concerning balance, gameplay, or graphics.
Customised empty trains icons for TSM. Adds 248k and Space Exploration Icons
Small changes concerning balance, gameplay, or graphics.