Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes item given to players on respawn and adds a stack of wood the initial items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio. Procedurally generates science-pack energy tokens that are added to the ingredients of every recipe that is unlocked by said science pack at the relevant level, so it should be compatible with most other mods.
Large total conversion mods.
This is a library mod which adds script heavy features to the game. Examples include: custom/complex shaped beacons areas, entity research boni, tile boni, human/robot powered assemblers.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod (and example application) for the CookingWithBeaconsLib, for a mostly unmodded game. Adds different complex beacons, additional research and human/robot powered entities.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains all the support code that allows for electric vehicles and their recharging. Powers the the Electric Vehicles: Reborn mod. Based on mknejp's Electric Vehicles mod
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Electric vehicles running on battery energy. Based on mknejp's Electric Vehicles mod.
Mods introducing new content into the game.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
Extends on Beautiful Bridge Railway to add support for Bobs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Market for multiplayer. All orders is making by trains. Patreon Donations: http://patreon.com/telikey
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a faster long handed inserter and also a filter version
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes all recipes using fluids to use barrels instead. You'll have to deal with a lot of empty barrels.
Mods introducing new content into the game.
this is a small mod to restore missing techs after removing Rampant Arsenal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add alien loot for resources transformation. Add virtual loot box for managing big number of loot. Intent to be used with big number of alien. Can be used for "loot only" ressources after the early game. Compatible with mod managing resources.
Mods introducing new content into the game.