Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
All underground belts, undeground pipes and electric poles have mark when not connected / now: bad UPS optimization! / soon: good UPS optimization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Four configurable keys to set desired zoom level and view type. Allows to zoom out farther than in the base game. With a single key press you can open a map maximally zoomed out. With another key press you can see a large world area around you. No more scrolling with your mouse wheel! Default controls: CTRL + [1-4]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!
Large total conversion mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The world has been destroyed, enraged by nuclear war. The few survivors have to keep it up and rebuild it.
Large total conversion mods.
Changes the recipe for landfill to be more expensive. This will make it far more difficult to fill in entire seas or bridge across waterways.
Mods introducing new content into the game.
Tired of people using super blueprints that screw up the natural development, taking away jobs and fun from engineers? Disables the use of blueprints. Allows the use of hand-placed ghosts. Allows ghosts of destroyed entities to be replaced by robot.
Mods introducing new content into the game.
Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.
Small changes concerning balance, gameplay, or graphics.
Harder Technology. More Resources. Recipes are more complicated. More times consume. New Components.
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
Mods introducing new content into the game.
Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.
Mods introducing new content into the game.
Adds a couple of sounds for programmable speakers. (20 currently)
Small changes concerning balance, gameplay, or graphics.