Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
When you construct new walls you put a explosive device in it. If an enemy destroys a wall, it explodes damaging them. Work with any modded wall too.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod, that increases Power Output of Solar-Panels & capacity, power-in-/ and power-out-output of accumulators.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
0.17 port of utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports (Tested with Bob's and Yuoki's).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.
Mods introducing new content into the game.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite).
Mods introducing new content into the game.
Just 2 buttons to zoom extra wide or close, further than actual gui limits ! And a ALT-Z hotkey to direct zoom out.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Manufacture and deploy marines to attack your foes and defend your colonists!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small substation poles have bigger power distribution underground, allowing to have less power lines in your factory.
Mods introducing new content into the game.
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Bob's mods and Angels mods russian translation + some others mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds technologies, buildings and items that make ridding of excess gases and fluids easy through evaporation.
Mods introducing new content into the game.
Restore burnability to items which are no longer flammable in 0.17, as well as the burner mining drill
Mods introducing new content into the game.
Make logistics easier. Replace advanced circuits with electronic circuits.
Mods introducing new content into the game.
Mods introducing new content into the game.